Niels 0be7e589ff make enemies wider il y a 9 ans
..
Behavior.cs f24fa9078b sketching FSM and calls to pathfinding il y a 9 ans
Behavior.cs.meta ce84a89fa9 Just setup stuff for enemy ai il y a 9 ans
BehaviorController.cs 315dd8efd8 sleeping enemies don't use their weapons now il y a 9 ans
BehaviorController.cs.meta 663013eaaf Bare bones for running a recharging behavior il y a 9 ans
Blackboard.cs 315dd8efd8 sleeping enemies don't use their weapons now il y a 9 ans
Blackboard.cs.meta 37873b6fde Still not really tested behavior, but close to being testable in playmode (should run to player during day and do nothing during night) il y a 9 ans
ChaseBehavior.cs 0be7e589ff make enemies wider il y a 9 ans
ChaseBehavior.cs.meta 37873b6fde Still not really tested behavior, but close to being testable in playmode (should run to player during day and do nothing during night) il y a 9 ans
Enemy.cs b7655aed1d super gloooow il y a 9 ans
Enemy.cs.meta ce84a89fa9 Just setup stuff for enemy ai il y a 9 ans
EnemyManager.cs 28cab26a6b Updaded enemy model il y a 9 ans
EnemyManager.cs.meta 3a4ef63d8b enemySpawner tag, mock for spawners il y a 9 ans
EnemySpawner.cs 6b579e0aac spawn enemies every 2 seconds at spawners during night il y a 9 ans
EnemySpawner.cs.meta 3a4ef63d8b enemySpawner tag, mock for spawners il y a 9 ans
RechargeBehavior.cs 37873b6fde Still not really tested behavior, but close to being testable in playmode (should run to player during day and do nothing during night) il y a 9 ans
RechargeBehavior.cs.meta ce84a89fa9 Just setup stuff for enemy ai il y a 9 ans
Result.cs ce84a89fa9 Just setup stuff for enemy ai il y a 9 ans
Result.cs.meta ce84a89fa9 Just setup stuff for enemy ai il y a 9 ans
WeaponEnemy.cs 2383be0ed7 weapons emit particles il y a 9 ans
WeaponEnemy.cs.meta 7c3c09fb5f enemy prefab il y a 9 ans