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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class Enemy : MonoBehaviour
- {
- private float power;
- private enum PowerLevels { VeryLow, Low, Medium, High, Full}
- [SerializeField]
- private PowerLevels powerLevel;
- private EnemyAI.BehaviorController behaviorController;
- // Use this for initialization
- void Start ()
- {
- behaviorController = new EnemyAI.BehaviorController();
- }
-
- // Update is called once per frame
- void Update ()
- {
- behaviorController.blackboard.Night = true;
- behaviorController.Update();
- }
- }
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