Enemy.cs 603 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class Enemy : MonoBehaviour
  5. {
  6. private float power;
  7. private enum PowerLevels { VeryLow, Low, Medium, High, Full}
  8. [SerializeField]
  9. private PowerLevels powerLevel;
  10. private EnemyAI.BehaviorController behaviorController;
  11. // Use this for initialization
  12. void Start ()
  13. {
  14. behaviorController = new EnemyAI.BehaviorController();
  15. }
  16. // Update is called once per frame
  17. void Update ()
  18. {
  19. behaviorController.blackboard.Night = true;
  20. behaviorController.Update();
  21. }
  22. }