Historique des commits

Auteur SHA1 Message Date
  Niels b7655aed1d super gloooow il y a 9 ans
  Erik Wittkorn caca9e1317 Merge branch 'master' of http://git.thirdlevel.gmbh:80/GameDevOS/LD39 il y a 9 ans
  Erik Wittkorn fd4c0c3514 some crappy sounds xD il y a 9 ans
  Niels d90855f6e6 adjust enemy particle effect; fix spinner spawn position; ground material il y a 9 ans
  Niels 315dd8efd8 sleeping enemies don't use their weapons now il y a 9 ans
  Niels Meyering 4b2aeb907b Try some rebalancing changes. il y a 9 ans
  DasGewehr 398af6306c indicator covers, main menu load (untested) il y a 9 ans
  DasGewehr 045db2320e moved hurting player to its own place il y a 9 ans
  DasGewehr ab60b05afe updated enemy mesh, prefab, started attack of players il y a 9 ans
  DasGewehr 1ba52683e4 Adjusted particle effect for power drop, limited life time il y a 9 ans
  DasGewehr b46fe82b44 Enemies recharge energy during the day il y a 9 ans
  Niels Meyering 8d1eb1d3d3 fix tags and merge conflicts il y a 9 ans
  DasGewehr fcd60b2b5d stop moving at night il y a 9 ans
  DasGewehr 62c6e39a9e Power Drops display power value, needs EventSystem in scene il y a 9 ans
  DasGewehr 499d7ef04c power drop mock up il y a 9 ans
  DasGewehr 7b0d6eac41 Enemies die instantly il y a 9 ans
  DasGewehr 8743c14abe enemies chase player il y a 9 ans
  DasGewehr f24fa9078b sketching FSM and calls to pathfinding il y a 9 ans
  DasGewehr 663013eaaf Bare bones for running a recharging behavior il y a 9 ans
  DasGewehr ce84a89fa9 Just setup stuff for enemy ai il y a 9 ans