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@@ -123,8 +123,8 @@ Transform:
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m_PrefabInternal: {fileID: 100100000}
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m_PrefabInternal: {fileID: 100100000}
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m_GameObject: {fileID: 1350945822326886}
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m_GameObject: {fileID: 1350945822326886}
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m_LocalRotation: {x: 0.7071073, y: -0, z: -0, w: 0.70710635}
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m_LocalRotation: {x: 0.7071073, y: -0, z: -0, w: 0.70710635}
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- m_LocalPosition: {x: 0.382, y: 0, z: 0.442}
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- m_LocalScale: {x: 0.17145169, y: 0.6039404, z: 0.17145172}
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+ m_LocalPosition: {x: 0.382, y: 0, z: 0.37}
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+ m_LocalScale: {x: 0.17145169, y: 0.3321895, z: 0.17145172}
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m_Children: []
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m_Children: []
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m_Father: {fileID: 4413073277323274}
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m_Father: {fileID: 4413073277323274}
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m_RootOrder: 0
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m_RootOrder: 0
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@@ -149,7 +149,7 @@ Transform:
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m_PrefabInternal: {fileID: 100100000}
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m_PrefabInternal: {fileID: 100100000}
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m_GameObject: {fileID: 1516498213538476}
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m_GameObject: {fileID: 1516498213538476}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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- m_LocalPosition: {x: -0.44, y: -1, z: -0.97}
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+ m_LocalPosition: {x: 0, y: 0, z: 0.222}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Children: []
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m_Father: {fileID: 4475041197474250}
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m_Father: {fileID: 4475041197474250}
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@@ -179,7 +179,7 @@ Transform:
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m_PrefabInternal: {fileID: 100100000}
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m_PrefabInternal: {fileID: 100100000}
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m_GameObject: {fileID: 1960523801617226}
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m_GameObject: {fileID: 1960523801617226}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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- m_LocalPosition: {x: 0.44, y: 0, z: 0.97}
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+ m_LocalPosition: {x: 0.382, y: 0, z: 0.769}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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m_Children:
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- {fileID: 4339398362766808}
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- {fileID: 4339398362766808}
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@@ -381,7 +381,7 @@ Light:
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m_Type: 2
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m_Type: 2
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m_Color: {r: 1, g: 0.92058825, b: 0.8014706, a: 1}
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m_Color: {r: 1, g: 0.92058825, b: 0.8014706, a: 1}
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m_Intensity: 2
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m_Intensity: 2
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- m_Range: 5
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+ m_Range: 7
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m_SpotAngle: 30
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m_SpotAngle: 30
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m_CookieSize: 10
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m_CookieSize: 10
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m_Shadows:
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m_Shadows:
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@@ -433,12 +433,13 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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startSpeed: 5
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startSpeed: 5
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lookSmoothingSeconds: 0.05
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lookSmoothingSeconds: 0.05
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- cameraSmoothingSeconds: 0
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+ cameraSmoothingSeconds: 1
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bulletUpBias: 0.1
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bulletUpBias: 0.1
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bulletForce: 20
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bulletForce: 20
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gunTransform: {fileID: 4475041197474250}
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gunTransform: {fileID: 4475041197474250}
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bulletPrefab: {fileID: 54626927522511238, guid: 3c7966951ee835c45be4199d01da6b8d,
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bulletPrefab: {fileID: 54626927522511238, guid: 3c7966951ee835c45be4199d01da6b8d,
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type: 2}
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type: 2}
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+ muzzleLight: {fileID: 108365963384445830}
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--- !u!136 &136162553559348022
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--- !u!136 &136162553559348022
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CapsuleCollider:
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CapsuleCollider:
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m_ObjectHideFlags: 1
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m_ObjectHideFlags: 1
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@@ -447,7 +448,7 @@ CapsuleCollider:
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m_GameObject: {fileID: 1350945822326886}
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m_GameObject: {fileID: 1350945822326886}
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m_Material: {fileID: 0}
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m_Material: {fileID: 0}
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m_IsTrigger: 0
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m_IsTrigger: 0
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- m_Enabled: 1
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+ m_Enabled: 0
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m_Radius: 0.5
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m_Radius: 0.5
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m_Height: 2
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m_Height: 2
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m_Direction: 1
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m_Direction: 1
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