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fix missing reference to muzzle light in player prefab

Niels Meyering vor 9 Jahren
Ursprung
Commit
c37e3cfe23
2 geänderte Dateien mit 8 neuen und 75 gelöschten Zeilen
  1. 8 7
      game/Assets/Prefabs/Player.prefab
  2. 0 68
      game/Assets/Scenes/PlayerMovement.unity

+ 8 - 7
game/Assets/Prefabs/Player.prefab

@@ -123,8 +123,8 @@ Transform:
   m_PrefabInternal: {fileID: 100100000}
   m_GameObject: {fileID: 1350945822326886}
   m_LocalRotation: {x: 0.7071073, y: -0, z: -0, w: 0.70710635}
-  m_LocalPosition: {x: 0.382, y: 0, z: 0.442}
-  m_LocalScale: {x: 0.17145169, y: 0.6039404, z: 0.17145172}
+  m_LocalPosition: {x: 0.382, y: 0, z: 0.37}
+  m_LocalScale: {x: 0.17145169, y: 0.3321895, z: 0.17145172}
   m_Children: []
   m_Father: {fileID: 4413073277323274}
   m_RootOrder: 0
@@ -149,7 +149,7 @@ Transform:
   m_PrefabInternal: {fileID: 100100000}
   m_GameObject: {fileID: 1516498213538476}
   m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
-  m_LocalPosition: {x: -0.44, y: -1, z: -0.97}
+  m_LocalPosition: {x: 0, y: 0, z: 0.222}
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_Children: []
   m_Father: {fileID: 4475041197474250}
@@ -179,7 +179,7 @@ Transform:
   m_PrefabInternal: {fileID: 100100000}
   m_GameObject: {fileID: 1960523801617226}
   m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
-  m_LocalPosition: {x: 0.44, y: 0, z: 0.97}
+  m_LocalPosition: {x: 0.382, y: 0, z: 0.769}
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_Children:
   - {fileID: 4339398362766808}
@@ -381,7 +381,7 @@ Light:
   m_Type: 2
   m_Color: {r: 1, g: 0.92058825, b: 0.8014706, a: 1}
   m_Intensity: 2
-  m_Range: 5
+  m_Range: 7
   m_SpotAngle: 30
   m_CookieSize: 10
   m_Shadows:
@@ -433,12 +433,13 @@ MonoBehaviour:
   m_EditorClassIdentifier: 
   startSpeed: 5
   lookSmoothingSeconds: 0.05
-  cameraSmoothingSeconds: 0
+  cameraSmoothingSeconds: 1
   bulletUpBias: 0.1
   bulletForce: 20
   gunTransform: {fileID: 4475041197474250}
   bulletPrefab: {fileID: 54626927522511238, guid: 3c7966951ee835c45be4199d01da6b8d,
     type: 2}
+  muzzleLight: {fileID: 108365963384445830}
 --- !u!136 &136162553559348022
 CapsuleCollider:
   m_ObjectHideFlags: 1
@@ -447,7 +448,7 @@ CapsuleCollider:
   m_GameObject: {fileID: 1350945822326886}
   m_Material: {fileID: 0}
   m_IsTrigger: 0
-  m_Enabled: 1
+  m_Enabled: 0
   m_Radius: 0.5
   m_Height: 2
   m_Direction: 1

+ 0 - 68
game/Assets/Scenes/PlayerMovement.unity

@@ -646,69 +646,6 @@ Prefab:
       propertyPath: m_RootOrder
       value: 2
       objectReference: {fileID: 0}
-    - target: {fileID: 136162553559348022, guid: e6383ffd9f8688f4a9ba9705843d54e2,
-        type: 2}
-      propertyPath: m_Enabled
-      value: 0
-      objectReference: {fileID: 0}
-    - target: {fileID: 114322613409989222, guid: e6383ffd9f8688f4a9ba9705843d54e2,
-        type: 2}
-      propertyPath: cameraSmoothingSeconds
-      value: 1
-      objectReference: {fileID: 0}
-    - target: {fileID: 4475041197474250, guid: e6383ffd9f8688f4a9ba9705843d54e2, type: 2}
-      propertyPath: m_LocalPosition.x
-      value: 0.382
-      objectReference: {fileID: 0}
-    - target: {fileID: 4475041197474250, guid: e6383ffd9f8688f4a9ba9705843d54e2, type: 2}
-      propertyPath: m_LocalPosition.z
-      value: 0.769
-      objectReference: {fileID: 0}
-    - target: {fileID: 4339398362766808, guid: e6383ffd9f8688f4a9ba9705843d54e2, type: 2}
-      propertyPath: m_LocalPosition.y
-      value: 0
-      objectReference: {fileID: 0}
-    - target: {fileID: 4339398362766808, guid: e6383ffd9f8688f4a9ba9705843d54e2, type: 2}
-      propertyPath: m_LocalPosition.z
-      value: 0.222
-      objectReference: {fileID: 0}
-    - target: {fileID: 4339398362766808, guid: e6383ffd9f8688f4a9ba9705843d54e2, type: 2}
-      propertyPath: m_LocalPosition.x
-      value: 0
-      objectReference: {fileID: 0}
-    - target: {fileID: 108365963384445830, guid: e6383ffd9f8688f4a9ba9705843d54e2,
-        type: 2}
-      propertyPath: m_Range
-      value: 7
-      objectReference: {fileID: 0}
-    - target: {fileID: 108365963384445830, guid: e6383ffd9f8688f4a9ba9705843d54e2,
-        type: 2}
-      propertyPath: m_Intensity
-      value: 2
-      objectReference: {fileID: 0}
-    - target: {fileID: 108365963384445830, guid: e6383ffd9f8688f4a9ba9705843d54e2,
-        type: 2}
-      propertyPath: m_BounceIntensity
-      value: 1
-      objectReference: {fileID: 0}
-    - target: {fileID: 4002318456081080, guid: e6383ffd9f8688f4a9ba9705843d54e2, type: 2}
-      propertyPath: m_LocalScale.y
-      value: 0.3321895
-      objectReference: {fileID: 0}
-    - target: {fileID: 4002318456081080, guid: e6383ffd9f8688f4a9ba9705843d54e2, type: 2}
-      propertyPath: m_LocalPosition.z
-      value: 0.37
-      objectReference: {fileID: 0}
-    - target: {fileID: 114322613409989222, guid: e6383ffd9f8688f4a9ba9705843d54e2,
-        type: 2}
-      propertyPath: muzzleLight
-      value: 
-      objectReference: {fileID: 1713788283}
-    - target: {fileID: 108365963384445830, guid: e6383ffd9f8688f4a9ba9705843d54e2,
-        type: 2}
-      propertyPath: m_Shadows.m_Type
-      value: 2
-      objectReference: {fileID: 0}
     m_RemovedComponents: []
   m_ParentPrefab: {fileID: 100100000, guid: e6383ffd9f8688f4a9ba9705843d54e2, type: 2}
   m_IsPrefabParent: 0
@@ -794,11 +731,6 @@ MeshFilter:
   m_PrefabInternal: {fileID: 0}
   m_GameObject: {fileID: 1474727393}
   m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
---- !u!108 &1713788283 stripped
-Light:
-  m_PrefabParentObject: {fileID: 108365963384445830, guid: e6383ffd9f8688f4a9ba9705843d54e2,
-    type: 2}
-  m_PrefabInternal: {fileID: 1434741441}
 --- !u!1 &1731892629
 GameObject:
   m_ObjectHideFlags: 0