فهرست منبع

move files into more appropriate folders, remove empty Enemy script

Niels Meyering 9 سال پیش
والد
کامیت
83e09fe930

+ 0 - 17
game/Assets/Enemy.cs

@@ -1,17 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class Enemy : MonoBehaviour {
-    
-
-	// Use this for initialization
-	void Start () {
-		
-	}
-	
-	// Update is called once per frame
-	void Update () {
-		
-	}
-}

+ 0 - 12
game/Assets/Enemy.cs.meta

@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: e626eaf86e7618a4993565126cc2f4a1
-timeCreated: 1501335703
-licenseType: Pro
-MonoImporter:
-  serializedVersion: 2
-  defaultReferences: []
-  executionOrder: 0
-  icon: {instanceID: 0}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

game/Assets/Bullet.prefab → game/Assets/Prefabs/Bullet.prefab


game/Assets/Bullet.prefab.meta → game/Assets/Prefabs/Bullet.prefab.meta


game/Assets/Ground.prefab → game/Assets/Prefabs/Ground.prefab


game/Assets/Ground.prefab.meta → game/Assets/Prefabs/Ground.prefab.meta


game/Assets/Player.prefab → game/Assets/Prefabs/Player.prefab


game/Assets/Player.prefab.meta → game/Assets/Prefabs/Player.prefab.meta


game/Assets/Main.unity → game/Assets/Scenes/PlayerMovement.unity


game/Assets/Main.unity.meta → game/Assets/Scenes/PlayerMovement.unity.meta


game/Assets/Player.cs → game/Assets/Scripts/Player.cs


game/Assets/Player.cs.meta → game/Assets/Scripts/Player.cs.meta