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fix player being too glowy

Niels 9 lat temu
rodzic
commit
64d09d4c7f

+ 0 - 1
game/Assets/Prefabs/Player.prefab

@@ -1988,7 +1988,6 @@ MonoBehaviour:
   muzzleLight: {fileID: 108365963384445830}
   headLight: {fileID: 108091481422721826}
   gauge: {fileID: 4874332323323470}
-  dayTimeManager: {fileID: 0}
   fidgetSpin: 60
   maxChargingTime: 2
   maxBulletForce: 30

+ 4 - 2
game/Assets/Scripts/Player.cs

@@ -16,7 +16,7 @@ public class Player : MonoBehaviour
     private float powerLevel;
 
     private Color _powerLevelLow = Color.red;
-    private Color _powerLevelMid = new Color(255, 165, 0);
+    private Color _powerLevelMid = Color.yellow * .5f;
     private Color _powerLevelHigh = Color.green;
 
     private GameObject[] _powerUp = new GameObject[3];
@@ -179,7 +179,7 @@ public class Player : MonoBehaviour
     public Light muzzleLight;
     public Light headLight;
     public Transform gauge;
-    public DayTimeManager dayTimeManager;
+    private DayTimeManager dayTimeManager;
 
     private Vector3 inputDirection;
     private float speed;
@@ -201,6 +201,8 @@ public class Player : MonoBehaviour
         muzzleLight.intensity = 0;
         var joystickNames = Input.GetJoystickNames();
         useMouseLook = joystickNames.Length == 0 || string.IsNullOrEmpty(joystickNames[0]);
+
+        dayTimeManager = GameObject.FindObjectOfType<DayTimeManager>();
         //if (useMouseLook)
         //{
         //    lookSmoothingSeconds = 0;