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@@ -16,7 +16,7 @@ public class Player : MonoBehaviour
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private float powerLevel;
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private Color _powerLevelLow = Color.red;
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- private Color _powerLevelMid = new Color(255, 165, 0);
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+ private Color _powerLevelMid = Color.yellow * .5f;
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private Color _powerLevelHigh = Color.green;
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private GameObject[] _powerUp = new GameObject[3];
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@@ -179,7 +179,7 @@ public class Player : MonoBehaviour
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public Light muzzleLight;
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public Light headLight;
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public Transform gauge;
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- public DayTimeManager dayTimeManager;
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+ private DayTimeManager dayTimeManager;
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private Vector3 inputDirection;
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private float speed;
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@@ -201,6 +201,8 @@ public class Player : MonoBehaviour
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muzzleLight.intensity = 0;
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var joystickNames = Input.GetJoystickNames();
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useMouseLook = joystickNames.Length == 0 || string.IsNullOrEmpty(joystickNames[0]);
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+
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+ dayTimeManager = GameObject.FindObjectOfType<DayTimeManager>();
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//if (useMouseLook)
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//{
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// lookSmoothingSeconds = 0;
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