SkidTrail.cs 509 B

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  1. using System;
  2. using System.Collections;
  3. using UnityEngine;
  4. namespace UnityStandardAssets.Vehicles.Car
  5. {
  6. public class SkidTrail : MonoBehaviour
  7. {
  8. [SerializeField] private float m_PersistTime;
  9. private IEnumerator Start()
  10. {
  11. while (true)
  12. {
  13. yield return null;
  14. if (transform.parent.parent == null)
  15. {
  16. Destroy(gameObject, m_PersistTime);
  17. }
  18. }
  19. }
  20. }
  21. }