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- using System;
- using System.Collections;
- using UnityEngine;
- namespace UnityStandardAssets.Vehicles.Car
- {
- public class SkidTrail : MonoBehaviour
- {
- [SerializeField] private float m_PersistTime;
- private IEnumerator Start()
- {
- while (true)
- {
- yield return null;
- if (transform.parent.parent == null)
- {
- Destroy(gameObject, m_PersistTime);
- }
- }
- }
- }
- }
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