QualitySettings.asset 1.7 KB

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  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!47 &1
  4. QualitySettings:
  5. m_ObjectHideFlags: 0
  6. serializedVersion: 5
  7. m_CurrentQuality: 0
  8. m_QualitySettings:
  9. - serializedVersion: 2
  10. name: Rift
  11. pixelLightCount: 5
  12. shadows: 2
  13. shadowResolution: 2
  14. shadowProjection: 1
  15. shadowCascades: 4
  16. shadowDistance: 150
  17. shadowNearPlaneOffset: 2
  18. shadowCascade2Split: .333333343
  19. shadowCascade4Split: {x: .0666666701, y: .199999988, z: .466666639}
  20. blendWeights: 4
  21. textureQuality: 0
  22. anisotropicTextures: 2
  23. antiAliasing: 8
  24. softParticles: 0
  25. softVegetation: 1
  26. realtimeReflectionProbes: 0
  27. billboardsFaceCameraPosition: 0
  28. vSyncCount: 0
  29. lodBias: 2
  30. maximumLODLevel: 0
  31. particleRaycastBudget: 4096
  32. excludedTargetPlatforms:
  33. - Android
  34. - iPhone
  35. - Web
  36. - BlackBerry
  37. - WP8
  38. - Windows Store Apps
  39. - serializedVersion: 2
  40. name: GearVR
  41. pixelLightCount: 2
  42. shadows: 1
  43. shadowResolution: 1
  44. shadowProjection: 1
  45. shadowCascades: 2
  46. shadowDistance: 150
  47. shadowNearPlaneOffset: 2
  48. shadowCascade2Split: .333333343
  49. shadowCascade4Split: {x: .0666666701, y: .200000003, z: .466666669}
  50. blendWeights: 4
  51. textureQuality: 0
  52. anisotropicTextures: 1
  53. antiAliasing: 4
  54. softParticles: 0
  55. softVegetation: 1
  56. realtimeReflectionProbes: 0
  57. billboardsFaceCameraPosition: 0
  58. vSyncCount: 0
  59. lodBias: 2
  60. maximumLODLevel: 0
  61. particleRaycastBudget: 4096
  62. excludedTargetPlatforms:
  63. - Web
  64. - Standalone
  65. - iPhone
  66. - BlackBerry
  67. - Windows Store Apps
  68. - WP8
  69. m_PerPlatformDefaultQuality:
  70. Android: 0
  71. BlackBerry: 0
  72. Samsung TV: 0
  73. Standalone: 0
  74. Tizen: 0
  75. WP8: 0
  76. Web: 0
  77. WebGL: 0
  78. Windows Store Apps: 0
  79. iPhone: 0