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- /************************************************************************************
- Copyright : Copyright 2017 Oculus VR, LLC. All Rights reserved.
- Licensed under the Oculus VR Rift SDK License Version 3.4.1 (the "License");
- you may not use the Oculus VR Rift SDK except in compliance with the License,
- which is provided at the time of installation or download, or which
- otherwise accompanies this software in either electronic or hard copy form.
- You may obtain a copy of the License at
- https://developer.oculus.com/licenses/sdk-3.4.1
- Unless required by applicable law or agreed to in writing, the Oculus VR SDK
- distributed under the License is distributed on an "AS IS" BASIS,
- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- See the License for the specific language governing permissions and
- limitations under the License.
- ************************************************************************************/
- using UnityEngine;
- /// <summary>
- /// Rotates this GameObject at a given speed.
- /// </summary>
- public class OVRWaitCursor : MonoBehaviour
- {
- public Vector3 rotateSpeeds = new Vector3(0.0f, 0.0f, -60.0f);
- /// <summary>
- /// Auto rotates the attached cursor.
- /// </summary>
- void Update()
- {
- transform.Rotate(rotateSpeeds * Time.smoothDeltaTime);
- }
- }
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