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- /************************************************************************************
- Copyright : Copyright 2017 Oculus VR, LLC. All Rights reserved.
- Licensed under the Oculus VR Rift SDK License Version 3.4.1 (the "License");
- you may not use the Oculus VR Rift SDK except in compliance with the License,
- which is provided at the time of installation or download, or which
- otherwise accompanies this software in either electronic or hard copy form.
- You may obtain a copy of the License at
- https://developer.oculus.com/licenses/sdk-3.4.1
- Unless required by applicable law or agreed to in writing, the Oculus VR SDK
- distributed under the License is distributed on an "AS IS" BASIS,
- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- See the License for the specific language governing permissions and
- limitations under the License.
- ************************************************************************************/
- using UnityEngine;
- using System;
- using System.Collections.Generic;
- using System.Runtime.InteropServices;
- /// <summary>
- /// Miscellaneous extension methods that any script can use.
- /// </summary>
- public static class OVRExtensions
- {
- /// <summary>
- /// Converts the given world-space transform to an OVRPose in tracking space.
- /// </summary>
- public static OVRPose ToTrackingSpacePose(this Transform transform, Camera camera)
- {
- OVRPose headPose;
- #if UNITY_2017_2_OR_NEWER
- headPose.position = UnityEngine.XR.InputTracking.GetLocalPosition(UnityEngine.XR.XRNode.Head);
- headPose.orientation = UnityEngine.XR.InputTracking.GetLocalRotation(UnityEngine.XR.XRNode.Head);
- #else
- headPose.position = UnityEngine.VR.InputTracking.GetLocalPosition(UnityEngine.VR.VRNode.Head);
- headPose.orientation = UnityEngine.VR.InputTracking.GetLocalRotation(UnityEngine.VR.VRNode.Head);
- #endif
- var ret = headPose * transform.ToHeadSpacePose(camera);
- return ret;
- }
- /// <summary>
- /// Converts the given pose from tracking-space to world-space.
- /// </summary>
- public static OVRPose ToWorldSpacePose(OVRPose trackingSpacePose)
- {
- OVRPose headPose;
- #if UNITY_2017_2_OR_NEWER
- headPose.position = UnityEngine.XR.InputTracking.GetLocalPosition(UnityEngine.XR.XRNode.Head);
- headPose.orientation = UnityEngine.XR.InputTracking.GetLocalRotation(UnityEngine.XR.XRNode.Head);
- #else
- headPose.position = UnityEngine.VR.InputTracking.GetLocalPosition(UnityEngine.VR.VRNode.Head);
- headPose.orientation = UnityEngine.VR.InputTracking.GetLocalRotation(UnityEngine.VR.VRNode.Head);
- #endif
- // Transform from tracking-Space to head-Space
- OVRPose poseInHeadSpace = headPose.Inverse() * trackingSpacePose;
- // Transform from head space to world space
- OVRPose ret = Camera.main.transform.ToOVRPose() * poseInHeadSpace;
- return ret;
- }
- /// <summary>
- /// Converts the given world-space transform to an OVRPose in head space.
- /// </summary>
- public static OVRPose ToHeadSpacePose(this Transform transform, Camera camera)
- {
- return camera.transform.ToOVRPose().Inverse() * transform.ToOVRPose();
- }
- internal static OVRPose ToOVRPose(this Transform t, bool isLocal = false)
- {
- OVRPose pose;
- pose.orientation = (isLocal) ? t.localRotation : t.rotation;
- pose.position = (isLocal) ? t.localPosition : t.position;
- return pose;
- }
-
- internal static void FromOVRPose(this Transform t, OVRPose pose, bool isLocal = false)
- {
- if (isLocal)
- {
- t.localRotation = pose.orientation;
- t.localPosition = pose.position;
- }
- else
- {
- t.rotation = pose.orientation;
- t.position = pose.position;
- }
- }
- internal static OVRPose ToOVRPose(this OVRPlugin.Posef p)
- {
- return new OVRPose()
- {
- position = new Vector3(p.Position.x, p.Position.y, -p.Position.z),
- orientation = new Quaternion(-p.Orientation.x, -p.Orientation.y, p.Orientation.z, p.Orientation.w)
- };
- }
-
- internal static OVRTracker.Frustum ToFrustum(this OVRPlugin.Frustumf f)
- {
- return new OVRTracker.Frustum()
- {
- nearZ = f.zNear,
- farZ = f.zFar,
-
- fov = new Vector2()
- {
- x = Mathf.Rad2Deg * f.fovX,
- y = Mathf.Rad2Deg * f.fovY
- }
- };
- }
- internal static Color FromColorf(this OVRPlugin.Colorf c)
- {
- return new Color() { r = c.r, g = c.g, b = c.b, a = c.a };
- }
- internal static OVRPlugin.Colorf ToColorf(this Color c)
- {
- return new OVRPlugin.Colorf() { r = c.r, g = c.g, b = c.b, a = c.a };
- }
- internal static Vector3 FromVector3f(this OVRPlugin.Vector3f v)
- {
- return new Vector3() { x = v.x, y = v.y, z = v.z };
- }
- internal static Vector3 FromFlippedZVector3f(this OVRPlugin.Vector3f v)
- {
- return new Vector3() { x = v.x, y = v.y, z = -v.z };
- }
- internal static OVRPlugin.Vector3f ToVector3f(this Vector3 v)
- {
- return new OVRPlugin.Vector3f() { x = v.x, y = v.y, z = v.z };
- }
- internal static OVRPlugin.Vector3f ToFlippedZVector3f(this Vector3 v)
- {
- return new OVRPlugin.Vector3f() { x = v.x, y = v.y, z = -v.z };
- }
- internal static Quaternion FromQuatf(this OVRPlugin.Quatf q)
- {
- return new Quaternion() { x = q.x, y = q.y, z = q.z, w = q.w };
- }
- internal static Quaternion FromFlippedZQuatf(this OVRPlugin.Quatf q)
- {
- return new Quaternion() { x = -q.x, y = -q.y, z = q.z, w = q.w };
- }
- internal static OVRPlugin.Quatf ToQuatf(this Quaternion q)
- {
- return new OVRPlugin.Quatf() { x = q.x, y = q.y, z = q.z, w = q.w };
- }
- internal static OVRPlugin.Quatf ToFlippedZQuatf(this Quaternion q)
- {
- return new OVRPlugin.Quatf() { x = -q.x, y = -q.y, z = q.z, w = q.w };
- }
- }
- /// <summary>
- /// An affine transformation built from a Unity position and orientation.
- /// </summary>
- [System.Serializable]
- public struct OVRPose
- {
- /// <summary>
- /// A pose with no translation or rotation.
- /// </summary>
- public static OVRPose identity
- {
- get {
- return new OVRPose()
- {
- position = Vector3.zero,
- orientation = Quaternion.identity
- };
- }
- }
- public override bool Equals(System.Object obj)
- {
- return obj is OVRPose && this == (OVRPose)obj;
- }
- public override int GetHashCode()
- {
- return position.GetHashCode() ^ orientation.GetHashCode();
- }
- public static bool operator ==(OVRPose x, OVRPose y)
- {
- return x.position == y.position && x.orientation == y.orientation;
- }
- public static bool operator !=(OVRPose x, OVRPose y)
- {
- return !(x == y);
- }
- /// <summary>
- /// The position.
- /// </summary>
- public Vector3 position;
- /// <summary>
- /// The orientation.
- /// </summary>
- public Quaternion orientation;
- /// <summary>
- /// Multiplies two poses.
- /// </summary>
- public static OVRPose operator*(OVRPose lhs, OVRPose rhs)
- {
- var ret = new OVRPose();
- ret.position = lhs.position + lhs.orientation * rhs.position;
- ret.orientation = lhs.orientation * rhs.orientation;
- return ret;
- }
- /// <summary>
- /// Computes the inverse of the given pose.
- /// </summary>
- public OVRPose Inverse()
- {
- OVRPose ret;
- ret.orientation = Quaternion.Inverse(orientation);
- ret.position = ret.orientation * -position;
- return ret;
- }
- /// <summary>
- /// Converts the pose from left- to right-handed or vice-versa.
- /// </summary>
- internal OVRPose flipZ()
- {
- var ret = this;
- ret.position.z = -ret.position.z;
- ret.orientation.z = -ret.orientation.z;
- ret.orientation.w = -ret.orientation.w;
- return ret;
- }
- internal OVRPlugin.Posef ToPosef()
- {
- return new OVRPlugin.Posef()
- {
- Position = position.ToVector3f(),
- Orientation = orientation.ToQuatf()
- };
- }
- }
- /// <summary>
- /// Encapsulates an 8-byte-aligned of unmanaged memory.
- /// </summary>
- public class OVRNativeBuffer : IDisposable
- {
- private bool disposed = false;
- private int m_numBytes = 0;
- private IntPtr m_ptr = IntPtr.Zero;
- /// <summary>
- /// Creates a buffer of the specified size.
- /// </summary>
- public OVRNativeBuffer(int numBytes)
- {
- Reallocate(numBytes);
- }
- /// <summary>
- /// Releases unmanaged resources and performs other cleanup operations before the <see cref="OVRNativeBuffer"/> is
- /// reclaimed by garbage collection.
- /// </summary>
- ~OVRNativeBuffer()
- {
- Dispose(false);
- }
- /// <summary>
- /// Reallocates the buffer with the specified new size.
- /// </summary>
- public void Reset(int numBytes)
- {
- Reallocate(numBytes);
- }
- /// <summary>
- /// The current number of bytes in the buffer.
- /// </summary>
- public int GetCapacity()
- {
- return m_numBytes;
- }
- /// <summary>
- /// A pointer to the unmanaged memory in the buffer, starting at the given offset in bytes.
- /// </summary>
- public IntPtr GetPointer(int byteOffset = 0)
- {
- if (byteOffset < 0 || byteOffset >= m_numBytes)
- return IntPtr.Zero;
- return (byteOffset == 0) ? m_ptr : new IntPtr(m_ptr.ToInt64() + byteOffset);
- }
- /// <summary>
- /// Releases all resource used by the <see cref="OVRNativeBuffer"/> object.
- /// </summary>
- /// <remarks>Call <see cref="Dispose"/> when you are finished using the <see cref="OVRNativeBuffer"/>. The <see cref="Dispose"/>
- /// method leaves the <see cref="OVRNativeBuffer"/> in an unusable state. After calling <see cref="Dispose"/>, you must
- /// release all references to the <see cref="OVRNativeBuffer"/> so the garbage collector can reclaim the memory that
- /// the <see cref="OVRNativeBuffer"/> was occupying.</remarks>
- public void Dispose()
- {
- Dispose(true);
- GC.SuppressFinalize(this);
- }
- private void Dispose(bool disposing)
- {
- if (disposed)
- return;
- if (disposing)
- {
- // dispose managed resources
- }
- // dispose unmanaged resources
- Release();
- disposed = true;
- }
- private void Reallocate(int numBytes)
- {
- Release();
- if (numBytes > 0)
- {
- m_ptr = Marshal.AllocHGlobal(numBytes);
- m_numBytes = numBytes;
- }
- else
- {
- m_ptr = IntPtr.Zero;
- m_numBytes = 0;
- }
- }
- private void Release()
- {
- if (m_ptr != IntPtr.Zero)
- {
- Marshal.FreeHGlobal(m_ptr);
- m_ptr = IntPtr.Zero;
- m_numBytes = 0;
- }
- }
- }
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