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- /************************************************************************************
- Copyright : Copyright 2017 Oculus VR, LLC. All Rights reserved.
- Licensed under the Oculus VR Rift SDK License Version 3.4.1 (the "License");
- you may not use the Oculus VR Rift SDK except in compliance with the License,
- which is provided at the time of installation or download, or which
- otherwise accompanies this software in either electronic or hard copy form.
- You may obtain a copy of the License at
- https://developer.oculus.com/licenses/sdk-3.4.1
- Unless required by applicable law or agreed to in writing, the Oculus VR SDK
- distributed under the License is distributed on an "AS IS" BASIS,
- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- See the License for the specific language governing permissions and
- limitations under the License.
- ************************************************************************************/
- using UnityEngine;
- using UnityEngine.UI;
- using System.Collections;
- /// <summary>
- /// Visualizes progress for operations such as loading.
- /// </summary>
- public class OVRProgressIndicator : MonoBehaviour
- {
- public MeshRenderer progressImage;
-
- [Range(0, 1)]
- public float currentProgress = 0.7f;
- void Awake()
- {
- progressImage.sortingOrder = 150;
- }
-
- // Update is called once per frame
- void Update()
- {
- progressImage.sharedMaterial.SetFloat("_AlphaCutoff", 1-currentProgress);
- }
- }
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