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- using System;
- using UnityEngine;
- using UnityEngine.EventSystems;
- using UnityEngine.SceneManagement;
- public class LevelReset :MonoBehaviour , IPointerClickHandler
- {
- public void OnPointerClick(PointerEventData data)
- {
- // reload the scene
- SceneManager.LoadScene(SceneManager.GetSceneAt(0).name);
- }
- private void Update()
- {
- }
- }
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