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- /************************************************************************************
- Copyright : Copyright 2017 Oculus VR, LLC. All Rights reserved.
- Licensed under the Oculus VR Rift SDK License Version 3.4.1 (the "License");
- you may not use the Oculus VR Rift SDK except in compliance with the License,
- which is provided at the time of installation or download, or which
- otherwise accompanies this software in either electronic or hard copy form.
- You may obtain a copy of the License at
- https://developer.oculus.com/licenses/sdk-3.4.1
- Unless required by applicable law or agreed to in writing, the Oculus VR SDK
- distributed under the License is distributed on an "AS IS" BASIS,
- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- See the License for the specific language governing permissions and
- limitations under the License.
- ************************************************************************************/
- using UnityEngine;
- using System.Collections;
- /// <summary>
- /// Simple helper script that conditionally enables rendering of a controller if it is connected.
- /// </summary>
- public class OVRTrackedRemote : MonoBehaviour
- {
- /// <summary>
- /// The root GameObject that represents the GearVr Controller model.
- /// </summary>
- public GameObject m_modelGearVrController;
- /// <summary>
- /// The root GameObject that represents the Oculus Go Controller model.
- /// </summary>
- public GameObject m_modelOculusGoController;
- /// <summary>
- /// The controller that determines whether or not to enable rendering of the controller model.
- /// </summary>
- public OVRInput.Controller m_controller;
- private bool m_isOculusGo;
- private bool m_prevControllerConnected = false;
- private bool m_prevControllerConnectedCached = false;
- void Start()
- {
- m_isOculusGo = (OVRPlugin.productName == "Oculus Go");
- }
- void Update()
- {
- bool controllerConnected = OVRInput.IsControllerConnected(m_controller);
- if ((controllerConnected != m_prevControllerConnected) || !m_prevControllerConnectedCached)
- {
- m_modelOculusGoController.SetActive(controllerConnected && m_isOculusGo);
- m_modelGearVrController.SetActive(controllerConnected && !m_isOculusGo);
- m_prevControllerConnected = controllerConnected;
- m_prevControllerConnectedCached = true;
- }
- if (!controllerConnected)
- {
- return;
- }
- }
- }
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