| 1234567891011 |
- using UnityEditor;
- using UnityEngine;
- [CustomPropertyDrawer(typeof(OVRLayerAttribute))]
- class LayerAttributeEditor : PropertyDrawer {
- public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
- {
- // One line of oxygen free code.
- property.intValue = EditorGUI.LayerField(position, label, property.intValue);
- }
- }
|