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- /************************************************************************************
- Copyright : Copyright 2017 Oculus VR, LLC. All Rights reserved.
- Licensed under the Oculus VR Rift SDK License Version 3.4.1 (the "License");
- you may not use the Oculus VR Rift SDK except in compliance with the License,
- which is provided at the time of installation or download, or which
- otherwise accompanies this software in either electronic or hard copy form.
- You may obtain a copy of the License at
- https://developer.oculus.com/licenses/sdk-3.4.1
- Unless required by applicable law or agreed to in writing, the Oculus VR SDK
- distributed under the License is distributed on an "AS IS" BASIS,
- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- See the License for the specific language governing permissions and
- limitations under the License.
- ************************************************************************************/
- using UnityEngine;
- /// <summary>
- /// Allows you to toggle chromatic aberration correction with a gamepad button press.
- /// </summary>
- public class OVRChromaticAberration : MonoBehaviour
- {
- /// <summary>
- /// The button that will toggle chromatic aberration correction.
- /// </summary>
- public OVRInput.RawButton toggleButton = OVRInput.RawButton.X;
- private bool chromatic = false;
- void Start ()
- {
- // Enable/Disable Chromatic Aberration Correction.
- // NOTE: Enabling Chromatic Aberration for mobile has a large performance cost.
- OVRManager.instance.chromatic = chromatic;
- }
- void Update()
- {
- // NOTE: some of the buttons defined in OVRInput.RawButton are not available on the Android game pad controller
- if (OVRInput.GetDown(toggleButton))
- {
- //*************************
- // toggle chromatic aberration correction
- //*************************
- chromatic = !chromatic;
- OVRManager.instance.chromatic = chromatic;
- }
- }
- }
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