¦A STEREO_MULTIVIEW_ONX#ifdef VERTEX #version 300 es #extension GL_OVR_multiview2 : require uniform vec4 hlslcc_mtx4x4unity_ObjectToWorld[4]; uniform vec4 _MainTex_ST; layout(std140) uniform UnityStereoGlobals { vec4 hlslcc_mtx4x4unity_StereoMatrixP[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixV[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixInvV[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixVP[8]; vec4 hlslcc_mtx4x4unity_StereoCameraProjection[8]; vec4 hlslcc_mtx4x4unity_StereoCameraInvProjection[8]; vec4 hlslcc_mtx4x4unity_StereoWorldToCamera[8]; vec4 hlslcc_mtx4x4unity_StereoCameraToWorld[8]; vec3 unity_StereoWorldSpaceCameraPos[2]; vec4 unity_StereoScaleOffset[2]; }; layout(num_views = 2) in; in highp vec4 in_POSITION0; in highp vec2 in_TEXCOORD0; out highp vec2 vs_TEXCOORD0; vec4 u_xlat0; int u_xlati1; vec4 u_xlat2; void main() { u_xlat0 = in_POSITION0.yyyy * hlslcc_mtx4x4unity_ObjectToWorld[1]; u_xlat0 = hlslcc_mtx4x4unity_ObjectToWorld[0] * in_POSITION0.xxxx + u_xlat0; u_xlat0 = hlslcc_mtx4x4unity_ObjectToWorld[2] * in_POSITION0.zzzz + u_xlat0; u_xlat0 = u_xlat0 + hlslcc_mtx4x4unity_ObjectToWorld[3]; u_xlati1 = int(gl_ViewID_OVR) << 2; u_xlat2 = u_xlat0.yyyy * hlslcc_mtx4x4unity_StereoMatrixVP[(u_xlati1 + 1)]; u_xlat2 = hlslcc_mtx4x4unity_StereoMatrixVP[u_xlati1] * u_xlat0.xxxx + u_xlat2; u_xlat2 = hlslcc_mtx4x4unity_StereoMatrixVP[(u_xlati1 + 2)] * u_xlat0.zzzz + u_xlat2; gl_Position = hlslcc_mtx4x4unity_StereoMatrixVP[(u_xlati1 + 3)] * u_xlat0.wwww + u_xlat2; u_xlat0.xy = in_TEXCOORD0.xy * vec2(1.0, -1.0) + vec2(0.0, 1.0); vs_TEXCOORD0.xy = u_xlat0.xy * _MainTex_ST.xy + _MainTex_ST.zw; return; } #endif #ifdef FRAGMENT #version 300 es precision highp int; uniform lowp sampler2D _MainTex; in highp vec2 vs_TEXCOORD0; layout(location = 0) out mediump vec4 SV_Target0; vec4 u_xlat0; vec2 u_xlat1; void main() { u_xlat0.xy = vs_TEXCOORD0.xy * vec2(0.5, 1.0); u_xlat0.xyz = texture(_MainTex, u_xlat0.xy).xyz; u_xlat1.xy = vs_TEXCOORD0.xy * vec2(0.5, 1.0) + vec2(0.5, 0.0); u_xlat0.w = texture(_MainTex, u_xlat1.xy).y; SV_Target0 = u_xlat0; return; } #endif