RechargeBehavior.cs 366 B

123456789101112131415161718
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. namespace EnemyAI
  4. {
  5. internal class RechargeBehavior : Behavior
  6. {
  7. internal override Result Run(ref Blackboard blackboard)
  8. {
  9. if (blackboard.Night)
  10. {
  11. return Result.Success;
  12. }
  13. return Result.Running;
  14. }
  15. }
  16. }