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- using System.Collections;
- using System.Collections.Generic;
- namespace EnemyAI
- {
- public class Blackboard
- {
- public WeaponEnemy Weapon;
- public bool Night
- {
- get;
- set;
- }
- public void SetWeaponActive(bool state)
- {
- Weapon.gameObject.SetActive(state);
- }
- public UnityEngine.AI.NavMeshAgent navMeshAgent;
- public UnityEngine.Vector3 PlayerPosition;
- public UnityEngine.Vector3 EnemyPosition;
- }
- }
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