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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace EnemyAI
- {
- internal class ChaseBehavior : Behavior
- {
- internal override Result Run(ref Blackboard blackboard)
- {
- blackboard.navMeshAgent.destination = blackboard.PlayerPosition;
- if (!blackboard.Night)
- {
- return Result.Success;
- }
- return Result.Running;
- }
- }
- }
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