Player.prefab 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1001 &100100000
  4. Prefab:
  5. m_ObjectHideFlags: 1
  6. serializedVersion: 2
  7. m_Modification:
  8. m_TransformParent: {fileID: 0}
  9. m_Modifications: []
  10. m_RemovedComponents: []
  11. m_ParentPrefab: {fileID: 0}
  12. m_RootGameObject: {fileID: 1341517319831398}
  13. m_IsPrefabParent: 1
  14. --- !u!1 &1071023158394908
  15. GameObject:
  16. m_ObjectHideFlags: 0
  17. m_PrefabParentObject: {fileID: 0}
  18. m_PrefabInternal: {fileID: 100100000}
  19. serializedVersion: 5
  20. m_Component:
  21. - component: {fileID: 4747347413866426}
  22. - component: {fileID: 33882003397007524}
  23. - component: {fileID: 136426506202312044}
  24. - component: {fileID: 23137696411930180}
  25. m_Layer: 0
  26. m_Name: Cylinder (2)
  27. m_TagString: Untagged
  28. m_Icon: {fileID: 0}
  29. m_NavMeshLayer: 0
  30. m_StaticEditorFlags: 0
  31. m_IsActive: 1
  32. --- !u!1 &1341517319831398
  33. GameObject:
  34. m_ObjectHideFlags: 0
  35. m_PrefabParentObject: {fileID: 0}
  36. m_PrefabInternal: {fileID: 100100000}
  37. serializedVersion: 5
  38. m_Component:
  39. - component: {fileID: 4413073277323274}
  40. - component: {fileID: 33522669818554462}
  41. - component: {fileID: 136524866534269892}
  42. - component: {fileID: 23493575134378754}
  43. - component: {fileID: 114322613409989222}
  44. m_Layer: 0
  45. m_Name: Player
  46. m_TagString: Untagged
  47. m_Icon: {fileID: 0}
  48. m_NavMeshLayer: 0
  49. m_StaticEditorFlags: 0
  50. m_IsActive: 1
  51. --- !u!1 &1350945822326886
  52. GameObject:
  53. m_ObjectHideFlags: 0
  54. m_PrefabParentObject: {fileID: 0}
  55. m_PrefabInternal: {fileID: 100100000}
  56. serializedVersion: 5
  57. m_Component:
  58. - component: {fileID: 4002318456081080}
  59. - component: {fileID: 33768158778699442}
  60. - component: {fileID: 136162553559348022}
  61. - component: {fileID: 23244342350943500}
  62. m_Layer: 0
  63. m_Name: Cylinder
  64. m_TagString: Untagged
  65. m_Icon: {fileID: 0}
  66. m_NavMeshLayer: 0
  67. m_StaticEditorFlags: 0
  68. m_IsActive: 1
  69. --- !u!1 &1490394559914216
  70. GameObject:
  71. m_ObjectHideFlags: 0
  72. m_PrefabParentObject: {fileID: 0}
  73. m_PrefabInternal: {fileID: 100100000}
  74. serializedVersion: 5
  75. m_Component:
  76. - component: {fileID: 4189110617242652}
  77. - component: {fileID: 33879299733815708}
  78. - component: {fileID: 136545344978765848}
  79. - component: {fileID: 23740845729733806}
  80. m_Layer: 0
  81. m_Name: Cylinder (1)
  82. m_TagString: Untagged
  83. m_Icon: {fileID: 0}
  84. m_NavMeshLayer: 0
  85. m_StaticEditorFlags: 0
  86. m_IsActive: 1
  87. --- !u!1 &1960523801617226
  88. GameObject:
  89. m_ObjectHideFlags: 0
  90. m_PrefabParentObject: {fileID: 0}
  91. m_PrefabInternal: {fileID: 100100000}
  92. serializedVersion: 5
  93. m_Component:
  94. - component: {fileID: 4475041197474250}
  95. m_Layer: 0
  96. m_Name: FireArm
  97. m_TagString: Untagged
  98. m_Icon: {fileID: 0}
  99. m_NavMeshLayer: 0
  100. m_StaticEditorFlags: 0
  101. m_IsActive: 1
  102. --- !u!4 &4002318456081080
  103. Transform:
  104. m_ObjectHideFlags: 1
  105. m_PrefabParentObject: {fileID: 0}
  106. m_PrefabInternal: {fileID: 100100000}
  107. m_GameObject: {fileID: 1350945822326886}
  108. m_LocalRotation: {x: 0.7071073, y: -0, z: -0, w: 0.70710635}
  109. m_LocalPosition: {x: 0.382, y: 0, z: 0.442}
  110. m_LocalScale: {x: 0.17145169, y: 0.6039404, z: 0.17145172}
  111. m_Children: []
  112. m_Father: {fileID: 4413073277323274}
  113. m_RootOrder: 0
  114. m_LocalEulerAnglesHint: {x: 90.00001, y: 0, z: 0}
  115. --- !u!4 &4189110617242652
  116. Transform:
  117. m_ObjectHideFlags: 1
  118. m_PrefabParentObject: {fileID: 0}
  119. m_PrefabInternal: {fileID: 100100000}
  120. m_GameObject: {fileID: 1490394559914216}
  121. m_LocalRotation: {x: 0.7071073, y: -0, z: -0, w: 0.70710635}
  122. m_LocalPosition: {x: -0.312, y: -0, z: 0.359}
  123. m_LocalScale: {x: 0.14791222, y: 0.37896365, z: 0.14791225}
  124. m_Children: []
  125. m_Father: {fileID: 4413073277323274}
  126. m_RootOrder: 2
  127. m_LocalEulerAnglesHint: {x: 90.00001, y: 0, z: 0}
  128. --- !u!4 &4413073277323274
  129. Transform:
  130. m_ObjectHideFlags: 1
  131. m_PrefabParentObject: {fileID: 0}
  132. m_PrefabInternal: {fileID: 100100000}
  133. m_GameObject: {fileID: 1341517319831398}
  134. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  135. m_LocalPosition: {x: 0, y: 1, z: 0}
  136. m_LocalScale: {x: 1, y: 1, z: 1}
  137. m_Children:
  138. - {fileID: 4002318456081080}
  139. - {fileID: 4747347413866426}
  140. - {fileID: 4189110617242652}
  141. - {fileID: 4475041197474250}
  142. m_Father: {fileID: 0}
  143. m_RootOrder: 0
  144. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  145. --- !u!4 &4475041197474250
  146. Transform:
  147. m_ObjectHideFlags: 1
  148. m_PrefabParentObject: {fileID: 0}
  149. m_PrefabInternal: {fileID: 100100000}
  150. m_GameObject: {fileID: 1960523801617226}
  151. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  152. m_LocalPosition: {x: 0.44, y: 0, z: 0.97}
  153. m_LocalScale: {x: 1, y: 1, z: 1}
  154. m_Children: []
  155. m_Father: {fileID: 4413073277323274}
  156. m_RootOrder: 3
  157. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  158. --- !u!4 &4747347413866426
  159. Transform:
  160. m_ObjectHideFlags: 1
  161. m_PrefabParentObject: {fileID: 0}
  162. m_PrefabInternal: {fileID: 100100000}
  163. m_GameObject: {fileID: 1071023158394908}
  164. m_LocalRotation: {x: 0.7071073, y: -0, z: -0, w: 0.70710635}
  165. m_LocalPosition: {x: -0.312, y: -0, z: 0.8570001}
  166. m_LocalScale: {x: 0.30301023, y: 0.14634548, z: 0.30301058}
  167. m_Children: []
  168. m_Father: {fileID: 4413073277323274}
  169. m_RootOrder: 1
  170. m_LocalEulerAnglesHint: {x: 90.00001, y: 0, z: 0}
  171. --- !u!23 &23137696411930180
  172. MeshRenderer:
  173. m_ObjectHideFlags: 1
  174. m_PrefabParentObject: {fileID: 0}
  175. m_PrefabInternal: {fileID: 100100000}
  176. m_GameObject: {fileID: 1071023158394908}
  177. m_Enabled: 1
  178. m_CastShadows: 1
  179. m_ReceiveShadows: 1
  180. m_MotionVectors: 1
  181. m_LightProbeUsage: 1
  182. m_ReflectionProbeUsage: 1
  183. m_Materials:
  184. - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  185. m_StaticBatchInfo:
  186. firstSubMesh: 0
  187. subMeshCount: 0
  188. m_StaticBatchRoot: {fileID: 0}
  189. m_ProbeAnchor: {fileID: 0}
  190. m_LightProbeVolumeOverride: {fileID: 0}
  191. m_ScaleInLightmap: 1
  192. m_PreserveUVs: 1
  193. m_IgnoreNormalsForChartDetection: 0
  194. m_ImportantGI: 0
  195. m_SelectedEditorRenderState: 3
  196. m_MinimumChartSize: 4
  197. m_AutoUVMaxDistance: 0.5
  198. m_AutoUVMaxAngle: 89
  199. m_LightmapParameters: {fileID: 0}
  200. m_SortingLayerID: 0
  201. m_SortingLayer: 0
  202. m_SortingOrder: 0
  203. --- !u!23 &23244342350943500
  204. MeshRenderer:
  205. m_ObjectHideFlags: 1
  206. m_PrefabParentObject: {fileID: 0}
  207. m_PrefabInternal: {fileID: 100100000}
  208. m_GameObject: {fileID: 1350945822326886}
  209. m_Enabled: 1
  210. m_CastShadows: 1
  211. m_ReceiveShadows: 1
  212. m_MotionVectors: 1
  213. m_LightProbeUsage: 1
  214. m_ReflectionProbeUsage: 1
  215. m_Materials:
  216. - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  217. m_StaticBatchInfo:
  218. firstSubMesh: 0
  219. subMeshCount: 0
  220. m_StaticBatchRoot: {fileID: 0}
  221. m_ProbeAnchor: {fileID: 0}
  222. m_LightProbeVolumeOverride: {fileID: 0}
  223. m_ScaleInLightmap: 1
  224. m_PreserveUVs: 1
  225. m_IgnoreNormalsForChartDetection: 0
  226. m_ImportantGI: 0
  227. m_SelectedEditorRenderState: 3
  228. m_MinimumChartSize: 4
  229. m_AutoUVMaxDistance: 0.5
  230. m_AutoUVMaxAngle: 89
  231. m_LightmapParameters: {fileID: 0}
  232. m_SortingLayerID: 0
  233. m_SortingLayer: 0
  234. m_SortingOrder: 0
  235. --- !u!23 &23493575134378754
  236. MeshRenderer:
  237. m_ObjectHideFlags: 1
  238. m_PrefabParentObject: {fileID: 0}
  239. m_PrefabInternal: {fileID: 100100000}
  240. m_GameObject: {fileID: 1341517319831398}
  241. m_Enabled: 1
  242. m_CastShadows: 1
  243. m_ReceiveShadows: 1
  244. m_MotionVectors: 1
  245. m_LightProbeUsage: 1
  246. m_ReflectionProbeUsage: 1
  247. m_Materials:
  248. - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  249. m_StaticBatchInfo:
  250. firstSubMesh: 0
  251. subMeshCount: 0
  252. m_StaticBatchRoot: {fileID: 0}
  253. m_ProbeAnchor: {fileID: 0}
  254. m_LightProbeVolumeOverride: {fileID: 0}
  255. m_ScaleInLightmap: 1
  256. m_PreserveUVs: 1
  257. m_IgnoreNormalsForChartDetection: 0
  258. m_ImportantGI: 0
  259. m_SelectedEditorRenderState: 3
  260. m_MinimumChartSize: 4
  261. m_AutoUVMaxDistance: 0.5
  262. m_AutoUVMaxAngle: 89
  263. m_LightmapParameters: {fileID: 0}
  264. m_SortingLayerID: 0
  265. m_SortingLayer: 0
  266. m_SortingOrder: 0
  267. --- !u!23 &23740845729733806
  268. MeshRenderer:
  269. m_ObjectHideFlags: 1
  270. m_PrefabParentObject: {fileID: 0}
  271. m_PrefabInternal: {fileID: 100100000}
  272. m_GameObject: {fileID: 1490394559914216}
  273. m_Enabled: 1
  274. m_CastShadows: 1
  275. m_ReceiveShadows: 1
  276. m_MotionVectors: 1
  277. m_LightProbeUsage: 1
  278. m_ReflectionProbeUsage: 1
  279. m_Materials:
  280. - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  281. m_StaticBatchInfo:
  282. firstSubMesh: 0
  283. subMeshCount: 0
  284. m_StaticBatchRoot: {fileID: 0}
  285. m_ProbeAnchor: {fileID: 0}
  286. m_LightProbeVolumeOverride: {fileID: 0}
  287. m_ScaleInLightmap: 1
  288. m_PreserveUVs: 1
  289. m_IgnoreNormalsForChartDetection: 0
  290. m_ImportantGI: 0
  291. m_SelectedEditorRenderState: 3
  292. m_MinimumChartSize: 4
  293. m_AutoUVMaxDistance: 0.5
  294. m_AutoUVMaxAngle: 89
  295. m_LightmapParameters: {fileID: 0}
  296. m_SortingLayerID: 0
  297. m_SortingLayer: 0
  298. m_SortingOrder: 0
  299. --- !u!33 &33522669818554462
  300. MeshFilter:
  301. m_ObjectHideFlags: 1
  302. m_PrefabParentObject: {fileID: 0}
  303. m_PrefabInternal: {fileID: 100100000}
  304. m_GameObject: {fileID: 1341517319831398}
  305. m_Mesh: {fileID: 10208, guid: 0000000000000000e000000000000000, type: 0}
  306. --- !u!33 &33768158778699442
  307. MeshFilter:
  308. m_ObjectHideFlags: 1
  309. m_PrefabParentObject: {fileID: 0}
  310. m_PrefabInternal: {fileID: 100100000}
  311. m_GameObject: {fileID: 1350945822326886}
  312. m_Mesh: {fileID: 10206, guid: 0000000000000000e000000000000000, type: 0}
  313. --- !u!33 &33879299733815708
  314. MeshFilter:
  315. m_ObjectHideFlags: 1
  316. m_PrefabParentObject: {fileID: 0}
  317. m_PrefabInternal: {fileID: 100100000}
  318. m_GameObject: {fileID: 1490394559914216}
  319. m_Mesh: {fileID: 10206, guid: 0000000000000000e000000000000000, type: 0}
  320. --- !u!33 &33882003397007524
  321. MeshFilter:
  322. m_ObjectHideFlags: 1
  323. m_PrefabParentObject: {fileID: 0}
  324. m_PrefabInternal: {fileID: 100100000}
  325. m_GameObject: {fileID: 1071023158394908}
  326. m_Mesh: {fileID: 10206, guid: 0000000000000000e000000000000000, type: 0}
  327. --- !u!114 &114322613409989222
  328. MonoBehaviour:
  329. m_ObjectHideFlags: 1
  330. m_PrefabParentObject: {fileID: 0}
  331. m_PrefabInternal: {fileID: 100100000}
  332. m_GameObject: {fileID: 1341517319831398}
  333. m_Enabled: 1
  334. m_EditorHideFlags: 0
  335. m_Script: {fileID: 11500000, guid: 7e52d9351376b9245b9e7a5696aa1fb6, type: 3}
  336. m_Name:
  337. m_EditorClassIdentifier:
  338. startSpeed: 5
  339. lookSmoothingSeconds: 0.15
  340. cameraSmoothingSeconds: 0
  341. bulletUpBias: 0.1
  342. bulletForce: 50
  343. gunTransform: {fileID: 4475041197474250}
  344. bulletPrefab: {fileID: 54626927522511238, guid: 3c7966951ee835c45be4199d01da6b8d,
  345. type: 2}
  346. --- !u!136 &136162553559348022
  347. CapsuleCollider:
  348. m_ObjectHideFlags: 1
  349. m_PrefabParentObject: {fileID: 0}
  350. m_PrefabInternal: {fileID: 100100000}
  351. m_GameObject: {fileID: 1350945822326886}
  352. m_Material: {fileID: 0}
  353. m_IsTrigger: 0
  354. m_Enabled: 1
  355. m_Radius: 0.5
  356. m_Height: 2
  357. m_Direction: 1
  358. m_Center: {x: 0, y: 0, z: 0}
  359. --- !u!136 &136426506202312044
  360. CapsuleCollider:
  361. m_ObjectHideFlags: 1
  362. m_PrefabParentObject: {fileID: 0}
  363. m_PrefabInternal: {fileID: 100100000}
  364. m_GameObject: {fileID: 1071023158394908}
  365. m_Material: {fileID: 0}
  366. m_IsTrigger: 0
  367. m_Enabled: 1
  368. m_Radius: 0.5
  369. m_Height: 2
  370. m_Direction: 1
  371. m_Center: {x: 0, y: 0, z: 0}
  372. --- !u!136 &136524866534269892
  373. CapsuleCollider:
  374. m_ObjectHideFlags: 1
  375. m_PrefabParentObject: {fileID: 0}
  376. m_PrefabInternal: {fileID: 100100000}
  377. m_GameObject: {fileID: 1341517319831398}
  378. m_Material: {fileID: 0}
  379. m_IsTrigger: 0
  380. m_Enabled: 1
  381. m_Radius: 0.5
  382. m_Height: 2
  383. m_Direction: 1
  384. m_Center: {x: 0, y: 0, z: 0}
  385. --- !u!136 &136545344978765848
  386. CapsuleCollider:
  387. m_ObjectHideFlags: 1
  388. m_PrefabParentObject: {fileID: 0}
  389. m_PrefabInternal: {fileID: 100100000}
  390. m_GameObject: {fileID: 1490394559914216}
  391. m_Material: {fileID: 0}
  392. m_IsTrigger: 0
  393. m_Enabled: 1
  394. m_Radius: 0.5
  395. m_Height: 2
  396. m_Direction: 1
  397. m_Center: {x: 0, y: 0, z: 0}