PlayerMovement.unity 31 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!29 &1
  4. OcclusionCullingSettings:
  5. m_ObjectHideFlags: 0
  6. serializedVersion: 2
  7. m_OcclusionBakeSettings:
  8. smallestOccluder: 5
  9. smallestHole: 0.25
  10. backfaceThreshold: 100
  11. m_SceneGUID: 00000000000000000000000000000000
  12. m_OcclusionCullingData: {fileID: 0}
  13. --- !u!104 &2
  14. RenderSettings:
  15. m_ObjectHideFlags: 0
  16. serializedVersion: 8
  17. m_Fog: 0
  18. m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
  19. m_FogMode: 3
  20. m_FogDensity: 0.01
  21. m_LinearFogStart: 0
  22. m_LinearFogEnd: 300
  23. m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
  24. m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
  25. m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
  26. m_AmbientIntensity: 1
  27. m_AmbientMode: 0
  28. m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
  29. m_SkyboxMaterial: {fileID: 2100000, guid: d5b33a3e6917b8e48972700472e4b053, type: 2}
  30. m_HaloStrength: 0.5
  31. m_FlareStrength: 1
  32. m_FlareFadeSpeed: 3
  33. m_HaloTexture: {fileID: 0}
  34. m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
  35. m_DefaultReflectionMode: 0
  36. m_DefaultReflectionResolution: 128
  37. m_ReflectionBounces: 1
  38. m_ReflectionIntensity: 1
  39. m_CustomReflection: {fileID: 0}
  40. m_Sun: {fileID: 0}
  41. m_IndirectSpecularColor: {r: 0.18993917, g: 0.20715788, b: 0.2955747, a: 1}
  42. --- !u!157 &3
  43. LightmapSettings:
  44. m_ObjectHideFlags: 0
  45. serializedVersion: 11
  46. m_GIWorkflowMode: 0
  47. m_GISettings:
  48. serializedVersion: 2
  49. m_BounceScale: 1
  50. m_IndirectOutputScale: 1
  51. m_AlbedoBoost: 1
  52. m_TemporalCoherenceThreshold: 1
  53. m_EnvironmentLightingMode: 0
  54. m_EnableBakedLightmaps: 1
  55. m_EnableRealtimeLightmaps: 1
  56. m_LightmapEditorSettings:
  57. serializedVersion: 9
  58. m_Resolution: 2
  59. m_BakeResolution: 40
  60. m_TextureWidth: 1024
  61. m_TextureHeight: 1024
  62. m_AO: 0
  63. m_AOMaxDistance: 1
  64. m_CompAOExponent: 1
  65. m_CompAOExponentDirect: 0
  66. m_Padding: 2
  67. m_LightmapParameters: {fileID: 0}
  68. m_LightmapsBakeMode: 1
  69. m_TextureCompression: 1
  70. m_FinalGather: 0
  71. m_FinalGatherFiltering: 1
  72. m_FinalGatherRayCount: 256
  73. m_ReflectionCompression: 2
  74. m_MixedBakeMode: 2
  75. m_BakeBackend: 0
  76. m_PVRSampling: 1
  77. m_PVRDirectSampleCount: 32
  78. m_PVRSampleCount: 500
  79. m_PVRBounces: 2
  80. m_PVRFiltering: 0
  81. m_PVRFilteringMode: 1
  82. m_PVRCulling: 1
  83. m_PVRFilteringGaussRadiusDirect: 1
  84. m_PVRFilteringGaussRadiusIndirect: 5
  85. m_PVRFilteringGaussRadiusAO: 2
  86. m_PVRFilteringAtrousColorSigma: 1
  87. m_PVRFilteringAtrousNormalSigma: 1
  88. m_PVRFilteringAtrousPositionSigma: 1
  89. m_LightingDataAsset: {fileID: 0}
  90. m_UseShadowmask: 1
  91. --- !u!196 &4
  92. NavMeshSettings:
  93. serializedVersion: 2
  94. m_ObjectHideFlags: 0
  95. m_BuildSettings:
  96. serializedVersion: 2
  97. agentTypeID: 0
  98. agentRadius: 0.5
  99. agentHeight: 2
  100. agentSlope: 45
  101. agentClimb: 0.4
  102. ledgeDropHeight: 0
  103. maxJumpAcrossDistance: 0
  104. minRegionArea: 2
  105. manualCellSize: 0
  106. cellSize: 0.16666667
  107. manualTileSize: 0
  108. tileSize: 256
  109. accuratePlacement: 0
  110. m_NavMeshData: {fileID: 0}
  111. --- !u!1 &246209679
  112. GameObject:
  113. m_ObjectHideFlags: 0
  114. m_PrefabParentObject: {fileID: 0}
  115. m_PrefabInternal: {fileID: 0}
  116. serializedVersion: 5
  117. m_Component:
  118. - component: {fileID: 246209684}
  119. - component: {fileID: 246209683}
  120. - component: {fileID: 246209682}
  121. - component: {fileID: 246209681}
  122. - component: {fileID: 246209680}
  123. - component: {fileID: 246209685}
  124. m_Layer: 0
  125. m_Name: Main Camera
  126. m_TagString: MainCamera
  127. m_Icon: {fileID: 0}
  128. m_NavMeshLayer: 0
  129. m_StaticEditorFlags: 0
  130. m_IsActive: 1
  131. --- !u!81 &246209680
  132. AudioListener:
  133. m_ObjectHideFlags: 0
  134. m_PrefabParentObject: {fileID: 0}
  135. m_PrefabInternal: {fileID: 0}
  136. m_GameObject: {fileID: 246209679}
  137. m_Enabled: 1
  138. --- !u!124 &246209681
  139. Behaviour:
  140. m_ObjectHideFlags: 0
  141. m_PrefabParentObject: {fileID: 0}
  142. m_PrefabInternal: {fileID: 0}
  143. m_GameObject: {fileID: 246209679}
  144. m_Enabled: 1
  145. --- !u!92 &246209682
  146. Behaviour:
  147. m_ObjectHideFlags: 0
  148. m_PrefabParentObject: {fileID: 0}
  149. m_PrefabInternal: {fileID: 0}
  150. m_GameObject: {fileID: 246209679}
  151. m_Enabled: 1
  152. --- !u!20 &246209683
  153. Camera:
  154. m_ObjectHideFlags: 0
  155. m_PrefabParentObject: {fileID: 0}
  156. m_PrefabInternal: {fileID: 0}
  157. m_GameObject: {fileID: 246209679}
  158. m_Enabled: 1
  159. serializedVersion: 2
  160. m_ClearFlags: 1
  161. m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
  162. m_NormalizedViewPortRect:
  163. serializedVersion: 2
  164. x: 0
  165. y: 0
  166. width: 1
  167. height: 1
  168. near clip plane: 0.3
  169. far clip plane: 1000
  170. field of view: 60
  171. orthographic: 0
  172. orthographic size: 5
  173. m_Depth: -1
  174. m_CullingMask:
  175. serializedVersion: 2
  176. m_Bits: 4294967295
  177. m_RenderingPath: -1
  178. m_TargetTexture: {fileID: 0}
  179. m_TargetDisplay: 0
  180. m_TargetEye: 3
  181. m_HDR: 1
  182. m_AllowMSAA: 1
  183. m_ForceIntoRT: 0
  184. m_OcclusionCulling: 1
  185. m_StereoConvergence: 10
  186. m_StereoSeparation: 0.022
  187. m_StereoMirrorMode: 0
  188. --- !u!4 &246209684
  189. Transform:
  190. m_ObjectHideFlags: 0
  191. m_PrefabParentObject: {fileID: 0}
  192. m_PrefabInternal: {fileID: 0}
  193. m_GameObject: {fileID: 246209679}
  194. m_LocalRotation: {x: 0.7071068, y: -0, z: -0, w: 0.7071068}
  195. m_LocalPosition: {x: 0, y: 10, z: 0}
  196. m_LocalScale: {x: 1, y: 1, z: 1}
  197. m_Children: []
  198. m_Father: {fileID: 0}
  199. m_RootOrder: 3
  200. m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0}
  201. --- !u!114 &246209685
  202. MonoBehaviour:
  203. m_ObjectHideFlags: 0
  204. m_PrefabParentObject: {fileID: 0}
  205. m_PrefabInternal: {fileID: 0}
  206. m_GameObject: {fileID: 246209679}
  207. m_Enabled: 0
  208. m_EditorHideFlags: 0
  209. m_Script: {fileID: 11500000, guid: ff26db721962cdf4a8edcdfa9a767d2a, type: 3}
  210. m_Name:
  211. m_EditorClassIdentifier:
  212. profile: {fileID: 11400000, guid: 33391131f7192d242ab5e5f2b501c232, type: 2}
  213. --- !u!1 &453623580
  214. GameObject:
  215. m_ObjectHideFlags: 0
  216. m_PrefabParentObject: {fileID: 0}
  217. m_PrefabInternal: {fileID: 0}
  218. serializedVersion: 5
  219. m_Component:
  220. - component: {fileID: 453623581}
  221. - component: {fileID: 453623584}
  222. - component: {fileID: 453623583}
  223. - component: {fileID: 453623582}
  224. m_Layer: 0
  225. m_Name: Cube
  226. m_TagString: Untagged
  227. m_Icon: {fileID: 0}
  228. m_NavMeshLayer: 0
  229. m_StaticEditorFlags: 0
  230. m_IsActive: 1
  231. --- !u!4 &453623581
  232. Transform:
  233. m_ObjectHideFlags: 0
  234. m_PrefabParentObject: {fileID: 0}
  235. m_PrefabInternal: {fileID: 0}
  236. m_GameObject: {fileID: 453623580}
  237. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  238. m_LocalPosition: {x: -1.07, y: 0, z: 4.41}
  239. m_LocalScale: {x: 12.172313, y: 5.373491, z: 1}
  240. m_Children: []
  241. m_Father: {fileID: 2057569167}
  242. m_RootOrder: 0
  243. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  244. --- !u!23 &453623582
  245. MeshRenderer:
  246. m_ObjectHideFlags: 0
  247. m_PrefabParentObject: {fileID: 0}
  248. m_PrefabInternal: {fileID: 0}
  249. m_GameObject: {fileID: 453623580}
  250. m_Enabled: 1
  251. m_CastShadows: 1
  252. m_ReceiveShadows: 1
  253. m_MotionVectors: 1
  254. m_LightProbeUsage: 1
  255. m_ReflectionProbeUsage: 1
  256. m_Materials:
  257. - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  258. m_StaticBatchInfo:
  259. firstSubMesh: 0
  260. subMeshCount: 0
  261. m_StaticBatchRoot: {fileID: 0}
  262. m_ProbeAnchor: {fileID: 0}
  263. m_LightProbeVolumeOverride: {fileID: 0}
  264. m_ScaleInLightmap: 1
  265. m_PreserveUVs: 1
  266. m_IgnoreNormalsForChartDetection: 0
  267. m_ImportantGI: 0
  268. m_SelectedEditorRenderState: 3
  269. m_MinimumChartSize: 4
  270. m_AutoUVMaxDistance: 0.5
  271. m_AutoUVMaxAngle: 89
  272. m_LightmapParameters: {fileID: 0}
  273. m_SortingLayerID: 0
  274. m_SortingLayer: 0
  275. m_SortingOrder: 0
  276. --- !u!65 &453623583
  277. BoxCollider:
  278. m_ObjectHideFlags: 0
  279. m_PrefabParentObject: {fileID: 0}
  280. m_PrefabInternal: {fileID: 0}
  281. m_GameObject: {fileID: 453623580}
  282. m_Material: {fileID: 0}
  283. m_IsTrigger: 0
  284. m_Enabled: 1
  285. serializedVersion: 2
  286. m_Size: {x: 1, y: 1, z: 1}
  287. m_Center: {x: 0, y: 0, z: 0}
  288. --- !u!33 &453623584
  289. MeshFilter:
  290. m_ObjectHideFlags: 0
  291. m_PrefabParentObject: {fileID: 0}
  292. m_PrefabInternal: {fileID: 0}
  293. m_GameObject: {fileID: 453623580}
  294. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  295. --- !u!1001 &561457771
  296. Prefab:
  297. m_ObjectHideFlags: 0
  298. serializedVersion: 2
  299. m_Modification:
  300. m_TransformParent: {fileID: 0}
  301. m_Modifications:
  302. - target: {fileID: 4783610330497104, guid: c991ea08034a50545a37f2df5089cf02, type: 2}
  303. propertyPath: m_LocalPosition.x
  304. value: -5.24
  305. objectReference: {fileID: 0}
  306. - target: {fileID: 4783610330497104, guid: c991ea08034a50545a37f2df5089cf02, type: 2}
  307. propertyPath: m_LocalPosition.y
  308. value: 1.836
  309. objectReference: {fileID: 0}
  310. - target: {fileID: 4783610330497104, guid: c991ea08034a50545a37f2df5089cf02, type: 2}
  311. propertyPath: m_LocalPosition.z
  312. value: -7.12
  313. objectReference: {fileID: 0}
  314. - target: {fileID: 4783610330497104, guid: c991ea08034a50545a37f2df5089cf02, type: 2}
  315. propertyPath: m_LocalRotation.x
  316. value: -0
  317. objectReference: {fileID: 0}
  318. - target: {fileID: 4783610330497104, guid: c991ea08034a50545a37f2df5089cf02, type: 2}
  319. propertyPath: m_LocalRotation.y
  320. value: -0
  321. objectReference: {fileID: 0}
  322. - target: {fileID: 4783610330497104, guid: c991ea08034a50545a37f2df5089cf02, type: 2}
  323. propertyPath: m_LocalRotation.z
  324. value: -0
  325. objectReference: {fileID: 0}
  326. - target: {fileID: 4783610330497104, guid: c991ea08034a50545a37f2df5089cf02, type: 2}
  327. propertyPath: m_LocalRotation.w
  328. value: 1
  329. objectReference: {fileID: 0}
  330. - target: {fileID: 4783610330497104, guid: c991ea08034a50545a37f2df5089cf02, type: 2}
  331. propertyPath: m_RootOrder
  332. value: 8
  333. objectReference: {fileID: 0}
  334. m_RemovedComponents: []
  335. m_ParentPrefab: {fileID: 100100000, guid: c991ea08034a50545a37f2df5089cf02, type: 2}
  336. m_IsPrefabParent: 0
  337. --- !u!1 &673976753
  338. GameObject:
  339. m_ObjectHideFlags: 0
  340. m_PrefabParentObject: {fileID: 0}
  341. m_PrefabInternal: {fileID: 0}
  342. serializedVersion: 5
  343. m_Component:
  344. - component: {fileID: 673976754}
  345. - component: {fileID: 673976757}
  346. - component: {fileID: 673976756}
  347. - component: {fileID: 673976755}
  348. m_Layer: 0
  349. m_Name: Cube (1)
  350. m_TagString: Untagged
  351. m_Icon: {fileID: 0}
  352. m_NavMeshLayer: 0
  353. m_StaticEditorFlags: 0
  354. m_IsActive: 1
  355. --- !u!4 &673976754
  356. Transform:
  357. m_ObjectHideFlags: 0
  358. m_PrefabParentObject: {fileID: 0}
  359. m_PrefabInternal: {fileID: 0}
  360. m_GameObject: {fileID: 673976753}
  361. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  362. m_LocalPosition: {x: 4.511, y: 0, z: -1.6419992}
  363. m_LocalScale: {x: 1, y: 5.373491, z: 11.1016245}
  364. m_Children: []
  365. m_Father: {fileID: 2057569167}
  366. m_RootOrder: 1
  367. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  368. --- !u!23 &673976755
  369. MeshRenderer:
  370. m_ObjectHideFlags: 0
  371. m_PrefabParentObject: {fileID: 0}
  372. m_PrefabInternal: {fileID: 0}
  373. m_GameObject: {fileID: 673976753}
  374. m_Enabled: 1
  375. m_CastShadows: 1
  376. m_ReceiveShadows: 1
  377. m_MotionVectors: 1
  378. m_LightProbeUsage: 1
  379. m_ReflectionProbeUsage: 1
  380. m_Materials:
  381. - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  382. m_StaticBatchInfo:
  383. firstSubMesh: 0
  384. subMeshCount: 0
  385. m_StaticBatchRoot: {fileID: 0}
  386. m_ProbeAnchor: {fileID: 0}
  387. m_LightProbeVolumeOverride: {fileID: 0}
  388. m_ScaleInLightmap: 1
  389. m_PreserveUVs: 1
  390. m_IgnoreNormalsForChartDetection: 0
  391. m_ImportantGI: 0
  392. m_SelectedEditorRenderState: 3
  393. m_MinimumChartSize: 4
  394. m_AutoUVMaxDistance: 0.5
  395. m_AutoUVMaxAngle: 89
  396. m_LightmapParameters: {fileID: 0}
  397. m_SortingLayerID: 0
  398. m_SortingLayer: 0
  399. m_SortingOrder: 0
  400. --- !u!65 &673976756
  401. BoxCollider:
  402. m_ObjectHideFlags: 0
  403. m_PrefabParentObject: {fileID: 0}
  404. m_PrefabInternal: {fileID: 0}
  405. m_GameObject: {fileID: 673976753}
  406. m_Material: {fileID: 0}
  407. m_IsTrigger: 0
  408. m_Enabled: 1
  409. serializedVersion: 2
  410. m_Size: {x: 1, y: 1, z: 1}
  411. m_Center: {x: 0, y: 0, z: 0}
  412. --- !u!33 &673976757
  413. MeshFilter:
  414. m_ObjectHideFlags: 0
  415. m_PrefabParentObject: {fileID: 0}
  416. m_PrefabInternal: {fileID: 0}
  417. m_GameObject: {fileID: 673976753}
  418. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  419. --- !u!1 &741358568
  420. GameObject:
  421. m_ObjectHideFlags: 0
  422. m_PrefabParentObject: {fileID: 0}
  423. m_PrefabInternal: {fileID: 0}
  424. serializedVersion: 5
  425. m_Component:
  426. - component: {fileID: 741358569}
  427. - component: {fileID: 741358572}
  428. - component: {fileID: 741358571}
  429. - component: {fileID: 741358570}
  430. m_Layer: 0
  431. m_Name: Cube
  432. m_TagString: Untagged
  433. m_Icon: {fileID: 0}
  434. m_NavMeshLayer: 0
  435. m_StaticEditorFlags: 0
  436. m_IsActive: 1
  437. --- !u!4 &741358569
  438. Transform:
  439. m_ObjectHideFlags: 0
  440. m_PrefabParentObject: {fileID: 0}
  441. m_PrefabInternal: {fileID: 0}
  442. m_GameObject: {fileID: 741358568}
  443. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  444. m_LocalPosition: {x: -1.07, y: 0, z: 4.41}
  445. m_LocalScale: {x: 12.172313, y: 5.373491, z: 1}
  446. m_Children: []
  447. m_Father: {fileID: 742691376}
  448. m_RootOrder: 0
  449. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  450. --- !u!23 &741358570
  451. MeshRenderer:
  452. m_ObjectHideFlags: 0
  453. m_PrefabParentObject: {fileID: 0}
  454. m_PrefabInternal: {fileID: 0}
  455. m_GameObject: {fileID: 741358568}
  456. m_Enabled: 1
  457. m_CastShadows: 1
  458. m_ReceiveShadows: 1
  459. m_MotionVectors: 1
  460. m_LightProbeUsage: 1
  461. m_ReflectionProbeUsage: 1
  462. m_Materials:
  463. - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  464. m_StaticBatchInfo:
  465. firstSubMesh: 0
  466. subMeshCount: 0
  467. m_StaticBatchRoot: {fileID: 0}
  468. m_ProbeAnchor: {fileID: 0}
  469. m_LightProbeVolumeOverride: {fileID: 0}
  470. m_ScaleInLightmap: 1
  471. m_PreserveUVs: 1
  472. m_IgnoreNormalsForChartDetection: 0
  473. m_ImportantGI: 0
  474. m_SelectedEditorRenderState: 3
  475. m_MinimumChartSize: 4
  476. m_AutoUVMaxDistance: 0.5
  477. m_AutoUVMaxAngle: 89
  478. m_LightmapParameters: {fileID: 0}
  479. m_SortingLayerID: 0
  480. m_SortingLayer: 0
  481. m_SortingOrder: 0
  482. --- !u!65 &741358571
  483. BoxCollider:
  484. m_ObjectHideFlags: 0
  485. m_PrefabParentObject: {fileID: 0}
  486. m_PrefabInternal: {fileID: 0}
  487. m_GameObject: {fileID: 741358568}
  488. m_Material: {fileID: 0}
  489. m_IsTrigger: 0
  490. m_Enabled: 1
  491. serializedVersion: 2
  492. m_Size: {x: 1, y: 1, z: 1}
  493. m_Center: {x: 0, y: 0, z: 0}
  494. --- !u!33 &741358572
  495. MeshFilter:
  496. m_ObjectHideFlags: 0
  497. m_PrefabParentObject: {fileID: 0}
  498. m_PrefabInternal: {fileID: 0}
  499. m_GameObject: {fileID: 741358568}
  500. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  501. --- !u!1 &742691375
  502. GameObject:
  503. m_ObjectHideFlags: 0
  504. m_PrefabParentObject: {fileID: 0}
  505. m_PrefabInternal: {fileID: 0}
  506. serializedVersion: 5
  507. m_Component:
  508. - component: {fileID: 742691376}
  509. m_Layer: 0
  510. m_Name: GameObject (2)
  511. m_TagString: Untagged
  512. m_Icon: {fileID: 0}
  513. m_NavMeshLayer: 0
  514. m_StaticEditorFlags: 0
  515. m_IsActive: 1
  516. --- !u!4 &742691376
  517. Transform:
  518. m_ObjectHideFlags: 0
  519. m_PrefabParentObject: {fileID: 0}
  520. m_PrefabInternal: {fileID: 0}
  521. m_GameObject: {fileID: 742691375}
  522. m_LocalRotation: {x: -0, y: -0.707084, z: -0, w: 0.70712966}
  523. m_LocalPosition: {x: -7.32, y: 0, z: 1.2300005}
  524. m_LocalScale: {x: 1, y: 1, z: 1}
  525. m_Children:
  526. - {fileID: 741358569}
  527. - {fileID: 1768628460}
  528. m_Father: {fileID: 0}
  529. m_RootOrder: 7
  530. m_LocalEulerAnglesHint: {x: 0, y: -89.996, z: 0}
  531. --- !u!1 &1050478843
  532. GameObject:
  533. m_ObjectHideFlags: 0
  534. m_PrefabParentObject: {fileID: 0}
  535. m_PrefabInternal: {fileID: 0}
  536. serializedVersion: 5
  537. m_Component:
  538. - component: {fileID: 1050478845}
  539. - component: {fileID: 1050478844}
  540. m_Layer: 0
  541. m_Name: Directional Light
  542. m_TagString: Untagged
  543. m_Icon: {fileID: 0}
  544. m_NavMeshLayer: 0
  545. m_StaticEditorFlags: 0
  546. m_IsActive: 1
  547. --- !u!108 &1050478844
  548. Light:
  549. m_ObjectHideFlags: 0
  550. m_PrefabParentObject: {fileID: 0}
  551. m_PrefabInternal: {fileID: 0}
  552. m_GameObject: {fileID: 1050478843}
  553. m_Enabled: 1
  554. serializedVersion: 8
  555. m_Type: 1
  556. m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1}
  557. m_Intensity: 0.5
  558. m_Range: 10
  559. m_SpotAngle: 30
  560. m_CookieSize: 10
  561. m_Shadows:
  562. m_Type: 2
  563. m_Resolution: -1
  564. m_CustomResolution: -1
  565. m_Strength: 1
  566. m_Bias: 0.05
  567. m_NormalBias: 0.4
  568. m_NearPlane: 0.2
  569. m_Cookie: {fileID: 0}
  570. m_DrawHalo: 0
  571. m_Flare: {fileID: 0}
  572. m_RenderMode: 0
  573. m_CullingMask:
  574. serializedVersion: 2
  575. m_Bits: 4294967295
  576. m_Lightmapping: 4
  577. m_AreaSize: {x: 1, y: 1}
  578. m_BounceIntensity: 1
  579. m_FalloffTable:
  580. m_Table[0]: 0
  581. m_Table[1]: 0
  582. m_Table[2]: 0
  583. m_Table[3]: 0
  584. m_Table[4]: 0
  585. m_Table[5]: 0
  586. m_Table[6]: 0
  587. m_Table[7]: 0
  588. m_Table[8]: 0
  589. m_Table[9]: 0
  590. m_Table[10]: 0
  591. m_Table[11]: 0
  592. m_Table[12]: 0
  593. m_ColorTemperature: 6570
  594. m_UseColorTemperature: 0
  595. m_ShadowRadius: 0
  596. m_ShadowAngle: 0
  597. --- !u!4 &1050478845
  598. Transform:
  599. m_ObjectHideFlags: 0
  600. m_PrefabParentObject: {fileID: 0}
  601. m_PrefabInternal: {fileID: 0}
  602. m_GameObject: {fileID: 1050478843}
  603. m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
  604. m_LocalPosition: {x: 0, y: 3, z: 0}
  605. m_LocalScale: {x: 1, y: 1, z: 1}
  606. m_Children: []
  607. m_Father: {fileID: 0}
  608. m_RootOrder: 0
  609. m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
  610. --- !u!1001 &1170803053
  611. Prefab:
  612. m_ObjectHideFlags: 0
  613. serializedVersion: 2
  614. m_Modification:
  615. m_TransformParent: {fileID: 0}
  616. m_Modifications:
  617. - target: {fileID: 4357235437847440, guid: 371d53f72b9a1574a9572389ed8053ec, type: 2}
  618. propertyPath: m_LocalPosition.x
  619. value: 0
  620. objectReference: {fileID: 0}
  621. - target: {fileID: 4357235437847440, guid: 371d53f72b9a1574a9572389ed8053ec, type: 2}
  622. propertyPath: m_LocalPosition.y
  623. value: 0
  624. objectReference: {fileID: 0}
  625. - target: {fileID: 4357235437847440, guid: 371d53f72b9a1574a9572389ed8053ec, type: 2}
  626. propertyPath: m_LocalPosition.z
  627. value: 0
  628. objectReference: {fileID: 0}
  629. - target: {fileID: 4357235437847440, guid: 371d53f72b9a1574a9572389ed8053ec, type: 2}
  630. propertyPath: m_LocalRotation.x
  631. value: 0
  632. objectReference: {fileID: 0}
  633. - target: {fileID: 4357235437847440, guid: 371d53f72b9a1574a9572389ed8053ec, type: 2}
  634. propertyPath: m_LocalRotation.y
  635. value: 0
  636. objectReference: {fileID: 0}
  637. - target: {fileID: 4357235437847440, guid: 371d53f72b9a1574a9572389ed8053ec, type: 2}
  638. propertyPath: m_LocalRotation.z
  639. value: 0
  640. objectReference: {fileID: 0}
  641. - target: {fileID: 4357235437847440, guid: 371d53f72b9a1574a9572389ed8053ec, type: 2}
  642. propertyPath: m_LocalRotation.w
  643. value: 1
  644. objectReference: {fileID: 0}
  645. - target: {fileID: 4357235437847440, guid: 371d53f72b9a1574a9572389ed8053ec, type: 2}
  646. propertyPath: m_RootOrder
  647. value: 1
  648. objectReference: {fileID: 0}
  649. - target: {fileID: 1525560679451674, guid: 371d53f72b9a1574a9572389ed8053ec, type: 2}
  650. propertyPath: m_IsActive
  651. value: 1
  652. objectReference: {fileID: 0}
  653. m_RemovedComponents: []
  654. m_ParentPrefab: {fileID: 100100000, guid: 371d53f72b9a1574a9572389ed8053ec, type: 2}
  655. m_IsPrefabParent: 0
  656. --- !u!1001 &1434741441
  657. Prefab:
  658. m_ObjectHideFlags: 0
  659. serializedVersion: 2
  660. m_Modification:
  661. m_TransformParent: {fileID: 0}
  662. m_Modifications:
  663. - target: {fileID: 4413073277323274, guid: e6383ffd9f8688f4a9ba9705843d54e2, type: 2}
  664. propertyPath: m_LocalPosition.x
  665. value: 0
  666. objectReference: {fileID: 0}
  667. - target: {fileID: 4413073277323274, guid: e6383ffd9f8688f4a9ba9705843d54e2, type: 2}
  668. propertyPath: m_LocalPosition.y
  669. value: 1
  670. objectReference: {fileID: 0}
  671. - target: {fileID: 4413073277323274, guid: e6383ffd9f8688f4a9ba9705843d54e2, type: 2}
  672. propertyPath: m_LocalPosition.z
  673. value: 0
  674. objectReference: {fileID: 0}
  675. - target: {fileID: 4413073277323274, guid: e6383ffd9f8688f4a9ba9705843d54e2, type: 2}
  676. propertyPath: m_LocalRotation.x
  677. value: 0
  678. objectReference: {fileID: 0}
  679. - target: {fileID: 4413073277323274, guid: e6383ffd9f8688f4a9ba9705843d54e2, type: 2}
  680. propertyPath: m_LocalRotation.y
  681. value: 0
  682. objectReference: {fileID: 0}
  683. - target: {fileID: 4413073277323274, guid: e6383ffd9f8688f4a9ba9705843d54e2, type: 2}
  684. propertyPath: m_LocalRotation.z
  685. value: 0
  686. objectReference: {fileID: 0}
  687. - target: {fileID: 4413073277323274, guid: e6383ffd9f8688f4a9ba9705843d54e2, type: 2}
  688. propertyPath: m_LocalRotation.w
  689. value: 1
  690. objectReference: {fileID: 0}
  691. - target: {fileID: 4413073277323274, guid: e6383ffd9f8688f4a9ba9705843d54e2, type: 2}
  692. propertyPath: m_RootOrder
  693. value: 2
  694. objectReference: {fileID: 0}
  695. m_RemovedComponents: []
  696. m_ParentPrefab: {fileID: 100100000, guid: e6383ffd9f8688f4a9ba9705843d54e2, type: 2}
  697. m_IsPrefabParent: 0
  698. --- !u!1 &1474727393
  699. GameObject:
  700. m_ObjectHideFlags: 0
  701. m_PrefabParentObject: {fileID: 0}
  702. m_PrefabInternal: {fileID: 0}
  703. serializedVersion: 5
  704. m_Component:
  705. - component: {fileID: 1474727394}
  706. - component: {fileID: 1474727397}
  707. - component: {fileID: 1474727396}
  708. - component: {fileID: 1474727395}
  709. m_Layer: 0
  710. m_Name: Cube
  711. m_TagString: Untagged
  712. m_Icon: {fileID: 0}
  713. m_NavMeshLayer: 0
  714. m_StaticEditorFlags: 0
  715. m_IsActive: 1
  716. --- !u!4 &1474727394
  717. Transform:
  718. m_ObjectHideFlags: 0
  719. m_PrefabParentObject: {fileID: 0}
  720. m_PrefabInternal: {fileID: 0}
  721. m_GameObject: {fileID: 1474727393}
  722. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  723. m_LocalPosition: {x: -1.07, y: 0, z: 4.41}
  724. m_LocalScale: {x: 12.172313, y: 5.373491, z: 1}
  725. m_Children: []
  726. m_Father: {fileID: 1877452717}
  727. m_RootOrder: 0
  728. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  729. --- !u!23 &1474727395
  730. MeshRenderer:
  731. m_ObjectHideFlags: 0
  732. m_PrefabParentObject: {fileID: 0}
  733. m_PrefabInternal: {fileID: 0}
  734. m_GameObject: {fileID: 1474727393}
  735. m_Enabled: 1
  736. m_CastShadows: 1
  737. m_ReceiveShadows: 1
  738. m_MotionVectors: 1
  739. m_LightProbeUsage: 1
  740. m_ReflectionProbeUsage: 1
  741. m_Materials:
  742. - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  743. m_StaticBatchInfo:
  744. firstSubMesh: 0
  745. subMeshCount: 0
  746. m_StaticBatchRoot: {fileID: 0}
  747. m_ProbeAnchor: {fileID: 0}
  748. m_LightProbeVolumeOverride: {fileID: 0}
  749. m_ScaleInLightmap: 1
  750. m_PreserveUVs: 1
  751. m_IgnoreNormalsForChartDetection: 0
  752. m_ImportantGI: 0
  753. m_SelectedEditorRenderState: 3
  754. m_MinimumChartSize: 4
  755. m_AutoUVMaxDistance: 0.5
  756. m_AutoUVMaxAngle: 89
  757. m_LightmapParameters: {fileID: 0}
  758. m_SortingLayerID: 0
  759. m_SortingLayer: 0
  760. m_SortingOrder: 0
  761. --- !u!65 &1474727396
  762. BoxCollider:
  763. m_ObjectHideFlags: 0
  764. m_PrefabParentObject: {fileID: 0}
  765. m_PrefabInternal: {fileID: 0}
  766. m_GameObject: {fileID: 1474727393}
  767. m_Material: {fileID: 0}
  768. m_IsTrigger: 0
  769. m_Enabled: 1
  770. serializedVersion: 2
  771. m_Size: {x: 1, y: 1, z: 1}
  772. m_Center: {x: 0, y: 0, z: 0}
  773. --- !u!33 &1474727397
  774. MeshFilter:
  775. m_ObjectHideFlags: 0
  776. m_PrefabParentObject: {fileID: 0}
  777. m_PrefabInternal: {fileID: 0}
  778. m_GameObject: {fileID: 1474727393}
  779. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  780. --- !u!1 &1731892629
  781. GameObject:
  782. m_ObjectHideFlags: 0
  783. m_PrefabParentObject: {fileID: 0}
  784. m_PrefabInternal: {fileID: 0}
  785. serializedVersion: 5
  786. m_Component:
  787. - component: {fileID: 1731892630}
  788. - component: {fileID: 1731892633}
  789. - component: {fileID: 1731892632}
  790. - component: {fileID: 1731892631}
  791. m_Layer: 0
  792. m_Name: Cube (1)
  793. m_TagString: Untagged
  794. m_Icon: {fileID: 0}
  795. m_NavMeshLayer: 0
  796. m_StaticEditorFlags: 0
  797. m_IsActive: 1
  798. --- !u!4 &1731892630
  799. Transform:
  800. m_ObjectHideFlags: 0
  801. m_PrefabParentObject: {fileID: 0}
  802. m_PrefabInternal: {fileID: 0}
  803. m_GameObject: {fileID: 1731892629}
  804. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  805. m_LocalPosition: {x: 4.511, y: 0, z: -1.6419992}
  806. m_LocalScale: {x: 1, y: 5.373491, z: 11.1016245}
  807. m_Children: []
  808. m_Father: {fileID: 1877452717}
  809. m_RootOrder: 1
  810. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  811. --- !u!23 &1731892631
  812. MeshRenderer:
  813. m_ObjectHideFlags: 0
  814. m_PrefabParentObject: {fileID: 0}
  815. m_PrefabInternal: {fileID: 0}
  816. m_GameObject: {fileID: 1731892629}
  817. m_Enabled: 1
  818. m_CastShadows: 1
  819. m_ReceiveShadows: 1
  820. m_MotionVectors: 1
  821. m_LightProbeUsage: 1
  822. m_ReflectionProbeUsage: 1
  823. m_Materials:
  824. - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  825. m_StaticBatchInfo:
  826. firstSubMesh: 0
  827. subMeshCount: 0
  828. m_StaticBatchRoot: {fileID: 0}
  829. m_ProbeAnchor: {fileID: 0}
  830. m_LightProbeVolumeOverride: {fileID: 0}
  831. m_ScaleInLightmap: 1
  832. m_PreserveUVs: 1
  833. m_IgnoreNormalsForChartDetection: 0
  834. m_ImportantGI: 0
  835. m_SelectedEditorRenderState: 3
  836. m_MinimumChartSize: 4
  837. m_AutoUVMaxDistance: 0.5
  838. m_AutoUVMaxAngle: 89
  839. m_LightmapParameters: {fileID: 0}
  840. m_SortingLayerID: 0
  841. m_SortingLayer: 0
  842. m_SortingOrder: 0
  843. --- !u!65 &1731892632
  844. BoxCollider:
  845. m_ObjectHideFlags: 0
  846. m_PrefabParentObject: {fileID: 0}
  847. m_PrefabInternal: {fileID: 0}
  848. m_GameObject: {fileID: 1731892629}
  849. m_Material: {fileID: 0}
  850. m_IsTrigger: 0
  851. m_Enabled: 1
  852. serializedVersion: 2
  853. m_Size: {x: 1, y: 1, z: 1}
  854. m_Center: {x: 0, y: 0, z: 0}
  855. --- !u!33 &1731892633
  856. MeshFilter:
  857. m_ObjectHideFlags: 0
  858. m_PrefabParentObject: {fileID: 0}
  859. m_PrefabInternal: {fileID: 0}
  860. m_GameObject: {fileID: 1731892629}
  861. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  862. --- !u!1 &1768628459
  863. GameObject:
  864. m_ObjectHideFlags: 0
  865. m_PrefabParentObject: {fileID: 0}
  866. m_PrefabInternal: {fileID: 0}
  867. serializedVersion: 5
  868. m_Component:
  869. - component: {fileID: 1768628460}
  870. - component: {fileID: 1768628463}
  871. - component: {fileID: 1768628462}
  872. - component: {fileID: 1768628461}
  873. m_Layer: 0
  874. m_Name: Cube (1)
  875. m_TagString: Untagged
  876. m_Icon: {fileID: 0}
  877. m_NavMeshLayer: 0
  878. m_StaticEditorFlags: 0
  879. m_IsActive: 1
  880. --- !u!4 &1768628460
  881. Transform:
  882. m_ObjectHideFlags: 0
  883. m_PrefabParentObject: {fileID: 0}
  884. m_PrefabInternal: {fileID: 0}
  885. m_GameObject: {fileID: 1768628459}
  886. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  887. m_LocalPosition: {x: 4.511, y: 0, z: -1.6419992}
  888. m_LocalScale: {x: 1, y: 5.373491, z: 11.1016245}
  889. m_Children: []
  890. m_Father: {fileID: 742691376}
  891. m_RootOrder: 1
  892. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  893. --- !u!23 &1768628461
  894. MeshRenderer:
  895. m_ObjectHideFlags: 0
  896. m_PrefabParentObject: {fileID: 0}
  897. m_PrefabInternal: {fileID: 0}
  898. m_GameObject: {fileID: 1768628459}
  899. m_Enabled: 1
  900. m_CastShadows: 1
  901. m_ReceiveShadows: 1
  902. m_MotionVectors: 1
  903. m_LightProbeUsage: 1
  904. m_ReflectionProbeUsage: 1
  905. m_Materials:
  906. - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  907. m_StaticBatchInfo:
  908. firstSubMesh: 0
  909. subMeshCount: 0
  910. m_StaticBatchRoot: {fileID: 0}
  911. m_ProbeAnchor: {fileID: 0}
  912. m_LightProbeVolumeOverride: {fileID: 0}
  913. m_ScaleInLightmap: 1
  914. m_PreserveUVs: 1
  915. m_IgnoreNormalsForChartDetection: 0
  916. m_ImportantGI: 0
  917. m_SelectedEditorRenderState: 3
  918. m_MinimumChartSize: 4
  919. m_AutoUVMaxDistance: 0.5
  920. m_AutoUVMaxAngle: 89
  921. m_LightmapParameters: {fileID: 0}
  922. m_SortingLayerID: 0
  923. m_SortingLayer: 0
  924. m_SortingOrder: 0
  925. --- !u!65 &1768628462
  926. BoxCollider:
  927. m_ObjectHideFlags: 0
  928. m_PrefabParentObject: {fileID: 0}
  929. m_PrefabInternal: {fileID: 0}
  930. m_GameObject: {fileID: 1768628459}
  931. m_Material: {fileID: 0}
  932. m_IsTrigger: 0
  933. m_Enabled: 1
  934. serializedVersion: 2
  935. m_Size: {x: 1, y: 1, z: 1}
  936. m_Center: {x: 0, y: 0, z: 0}
  937. --- !u!33 &1768628463
  938. MeshFilter:
  939. m_ObjectHideFlags: 0
  940. m_PrefabParentObject: {fileID: 0}
  941. m_PrefabInternal: {fileID: 0}
  942. m_GameObject: {fileID: 1768628459}
  943. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  944. --- !u!1 &1877452716
  945. GameObject:
  946. m_ObjectHideFlags: 0
  947. m_PrefabParentObject: {fileID: 0}
  948. m_PrefabInternal: {fileID: 0}
  949. serializedVersion: 5
  950. m_Component:
  951. - component: {fileID: 1877452717}
  952. m_Layer: 0
  953. m_Name: GameObject (1)
  954. m_TagString: Untagged
  955. m_Icon: {fileID: 0}
  956. m_NavMeshLayer: 0
  957. m_StaticEditorFlags: 0
  958. m_IsActive: 1
  959. --- !u!4 &1877452717
  960. Transform:
  961. m_ObjectHideFlags: 0
  962. m_PrefabParentObject: {fileID: 0}
  963. m_PrefabInternal: {fileID: 0}
  964. m_GameObject: {fileID: 1877452716}
  965. m_LocalRotation: {x: -0, y: 0.4107575, z: -0, w: 0.91174465}
  966. m_LocalPosition: {x: 12.86, y: 0, z: 13.61}
  967. m_LocalScale: {x: 1, y: 1, z: 1}
  968. m_Children:
  969. - {fileID: 1474727394}
  970. - {fileID: 1731892630}
  971. m_Father: {fileID: 0}
  972. m_RootOrder: 6
  973. m_LocalEulerAnglesHint: {x: 0, y: 48.505, z: 0}
  974. --- !u!1 &2057569166
  975. GameObject:
  976. m_ObjectHideFlags: 0
  977. m_PrefabParentObject: {fileID: 0}
  978. m_PrefabInternal: {fileID: 0}
  979. serializedVersion: 5
  980. m_Component:
  981. - component: {fileID: 2057569167}
  982. m_Layer: 0
  983. m_Name: GameObject
  984. m_TagString: Untagged
  985. m_Icon: {fileID: 0}
  986. m_NavMeshLayer: 0
  987. m_StaticEditorFlags: 0
  988. m_IsActive: 1
  989. --- !u!4 &2057569167
  990. Transform:
  991. m_ObjectHideFlags: 0
  992. m_PrefabParentObject: {fileID: 0}
  993. m_PrefabInternal: {fileID: 0}
  994. m_GameObject: {fileID: 2057569166}
  995. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  996. m_LocalPosition: {x: 6.67, y: 0, z: -6.69}
  997. m_LocalScale: {x: 1, y: 1, z: 1}
  998. m_Children:
  999. - {fileID: 453623581}
  1000. - {fileID: 673976754}
  1001. m_Father: {fileID: 0}
  1002. m_RootOrder: 5
  1003. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  1004. --- !u!1 &2144462217
  1005. GameObject:
  1006. m_ObjectHideFlags: 0
  1007. m_PrefabParentObject: {fileID: 0}
  1008. m_PrefabInternal: {fileID: 0}
  1009. serializedVersion: 5
  1010. m_Component:
  1011. - component: {fileID: 2144462222}
  1012. - component: {fileID: 2144462221}
  1013. - component: {fileID: 2144462220}
  1014. - component: {fileID: 2144462219}
  1015. - component: {fileID: 2144462218}
  1016. m_Layer: 0
  1017. m_Name: Enemy
  1018. m_TagString: Untagged
  1019. m_Icon: {fileID: 0}
  1020. m_NavMeshLayer: 0
  1021. m_StaticEditorFlags: 0
  1022. m_IsActive: 1
  1023. --- !u!114 &2144462218
  1024. MonoBehaviour:
  1025. m_ObjectHideFlags: 0
  1026. m_PrefabParentObject: {fileID: 0}
  1027. m_PrefabInternal: {fileID: 0}
  1028. m_GameObject: {fileID: 2144462217}
  1029. m_Enabled: 1
  1030. m_EditorHideFlags: 0
  1031. m_Script: {fileID: 11500000, guid: e626eaf86e7618a4993565126cc2f4a1, type: 3}
  1032. m_Name:
  1033. m_EditorClassIdentifier:
  1034. --- !u!23 &2144462219
  1035. MeshRenderer:
  1036. m_ObjectHideFlags: 0
  1037. m_PrefabParentObject: {fileID: 0}
  1038. m_PrefabInternal: {fileID: 0}
  1039. m_GameObject: {fileID: 2144462217}
  1040. m_Enabled: 1
  1041. m_CastShadows: 1
  1042. m_ReceiveShadows: 1
  1043. m_MotionVectors: 1
  1044. m_LightProbeUsage: 1
  1045. m_ReflectionProbeUsage: 1
  1046. m_Materials:
  1047. - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  1048. m_StaticBatchInfo:
  1049. firstSubMesh: 0
  1050. subMeshCount: 0
  1051. m_StaticBatchRoot: {fileID: 0}
  1052. m_ProbeAnchor: {fileID: 0}
  1053. m_LightProbeVolumeOverride: {fileID: 0}
  1054. m_ScaleInLightmap: 1
  1055. m_PreserveUVs: 1
  1056. m_IgnoreNormalsForChartDetection: 0
  1057. m_ImportantGI: 0
  1058. m_SelectedEditorRenderState: 3
  1059. m_MinimumChartSize: 4
  1060. m_AutoUVMaxDistance: 0.5
  1061. m_AutoUVMaxAngle: 89
  1062. m_LightmapParameters: {fileID: 0}
  1063. m_SortingLayerID: 0
  1064. m_SortingLayer: 0
  1065. m_SortingOrder: 0
  1066. --- !u!136 &2144462220
  1067. CapsuleCollider:
  1068. m_ObjectHideFlags: 0
  1069. m_PrefabParentObject: {fileID: 0}
  1070. m_PrefabInternal: {fileID: 0}
  1071. m_GameObject: {fileID: 2144462217}
  1072. m_Material: {fileID: 0}
  1073. m_IsTrigger: 0
  1074. m_Enabled: 1
  1075. m_Radius: 0.5
  1076. m_Height: 2
  1077. m_Direction: 1
  1078. m_Center: {x: 0, y: 0, z: 0}
  1079. --- !u!33 &2144462221
  1080. MeshFilter:
  1081. m_ObjectHideFlags: 0
  1082. m_PrefabParentObject: {fileID: 0}
  1083. m_PrefabInternal: {fileID: 0}
  1084. m_GameObject: {fileID: 2144462217}
  1085. m_Mesh: {fileID: 10208, guid: 0000000000000000e000000000000000, type: 0}
  1086. --- !u!4 &2144462222
  1087. Transform:
  1088. m_ObjectHideFlags: 0
  1089. m_PrefabParentObject: {fileID: 0}
  1090. m_PrefabInternal: {fileID: 0}
  1091. m_GameObject: {fileID: 2144462217}
  1092. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  1093. m_LocalPosition: {x: 3.84, y: 1, z: 4.02}
  1094. m_LocalScale: {x: 1, y: 1, z: 1}
  1095. m_Children: []
  1096. m_Father: {fileID: 0}
  1097. m_RootOrder: 4
  1098. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}