Erik Wittkorn ce8f67055d New Player Prefab 9 jaren geleden
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Enemy 423f0d7b8a jj 9 jaren geleden
Enums baa2c1e43b DayTimeManager 9 jaren geleden
Bullet.cs d94d1a7cb5 add postprocessing asset, remove test grass texture 9 jaren geleden
Bullet.cs.meta d94d1a7cb5 add postprocessing asset, remove test grass texture 9 jaren geleden
DayTimeManager.cs 0d700e2b5c Better DayNight Change 9 jaren geleden
DayTimeManager.cs.meta baa2c1e43b DayTimeManager 9 jaren geleden
Enemy.meta ce84a89fa9 Just setup stuff for enemy ai 9 jaren geleden
Enums.meta baa2c1e43b DayTimeManager 9 jaren geleden
LevelManager.cs 32d1c3a0e9 quit 9 jaren geleden
LevelManager.cs.meta 0f9e7e78e7 Start scene 9 jaren geleden
Player.cs ce8f67055d New Player Prefab 9 jaren geleden
Player.cs.meta 83e09fe930 move files into more appropriate folders, remove empty Enemy script 9 jaren geleden
PowerDrop.cs 1ba52683e4 Adjusted particle effect for power drop, limited life time 9 jaren geleden
PowerDrop.cs.meta 499d7ef04c power drop mock up 9 jaren geleden
Station.cs 2394fc1d9b Merge branch 'master' of http://git.thirdlevel.gmbh/GameDevOS/LD39 9 jaren geleden
Station.cs.meta a62ae1c63c winning and losing basically implemented, moved station to script folder, station can no longer kill player 9 jaren geleden
WinOrLose.cs a62ae1c63c winning and losing basically implemented, moved station to script folder, station can no longer kill player 9 jaren geleden
WinOrLose.cs.meta a62ae1c63c winning and losing basically implemented, moved station to script folder, station can no longer kill player 9 jaren geleden