RechargeBehavior.cs 256 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. namespace EnemyAI
  5. {
  6. public class RechargeBehavior : Behavior
  7. {
  8. public override Result Run()
  9. {
  10. return Result.Failure;
  11. }
  12. }
  13. }