Niels d90855f6e6 adjust enemy particle effect; fix spinner spawn position; ground material %!s(int64=9) %!d(string=hai) anos
..
EnemyEnergy b5c6bcae84 enemy power levels and small polish %!s(int64=9) %!d(string=hai) anos
Cable.mat 4ae6a2a199 station model %!s(int64=9) %!d(string=hai) anos
Cable.mat.meta 4ae6a2a199 station model %!s(int64=9) %!d(string=hai) anos
CoreArm.mat 4ae6a2a199 station model %!s(int64=9) %!d(string=hai) anos
CoreArm.mat.meta 4ae6a2a199 station model %!s(int64=9) %!d(string=hai) anos
Crystal.mat 4ae6a2a199 station model %!s(int64=9) %!d(string=hai) anos
Crystal.mat.meta 4ae6a2a199 station model %!s(int64=9) %!d(string=hai) anos
EnemyEnergy.meta b5c6bcae84 enemy power levels and small polish %!s(int64=9) %!d(string=hai) anos
EnemyPrototyping.mat 8743c14abe enemies chase player %!s(int64=9) %!d(string=hai) anos
EnemyPrototyping.mat.meta 5bd9adf882 Main scene has player and enemy prototypes, player has player tag %!s(int64=9) %!d(string=hai) anos
Glow.mat 7621afb0a5 adjust postpro, materials, somewhat playable state %!s(int64=9) %!d(string=hai) anos
Glow.mat.meta 453682d427 moved materials in common folder, made material for power drops, added power level to player %!s(int64=9) %!d(string=hai) anos
GlowGreen.mat cc040f7ece EnergyBar and Indicator %!s(int64=9) %!d(string=hai) anos
GlowGreen.mat.meta cc040f7ece EnergyBar and Indicator %!s(int64=9) %!d(string=hai) anos
GlowRed.mat cc040f7ece EnergyBar and Indicator %!s(int64=9) %!d(string=hai) anos
GlowRed.mat.meta cc040f7ece EnergyBar and Indicator %!s(int64=9) %!d(string=hai) anos
Ground.mat d90855f6e6 adjust enemy particle effect; fix spinner spawn position; ground material %!s(int64=9) %!d(string=hai) anos
Ground.mat.meta 453682d427 moved materials in common folder, made material for power drops, added power level to player %!s(int64=9) %!d(string=hai) anos
LargeNoise.png 91ba073fb4 make ground sandy %!s(int64=9) %!d(string=hai) anos
LargeNoise.png.meta 91ba073fb4 make ground sandy %!s(int64=9) %!d(string=hai) anos
Metal.mat 4ae6a2a199 station model %!s(int64=9) %!d(string=hai) anos
Metal.mat.meta 4ae6a2a199 station model %!s(int64=9) %!d(string=hai) anos
No Name.mat 773e3b4cbc fixed missing material enemies, increase textfield size power drop %!s(int64=9) %!d(string=hai) anos
No Name.mat.meta 2394fc1d9b Merge branch 'master' of http://git.thirdlevel.gmbh/GameDevOS/LD39 %!s(int64=9) %!d(string=hai) anos
ParticlesEnemyWeapon.mat d90855f6e6 adjust enemy particle effect; fix spinner spawn position; ground material %!s(int64=9) %!d(string=hai) anos
ParticlesEnemyWeapon.mat.meta 2383be0ed7 weapons emit particles %!s(int64=9) %!d(string=hai) anos
PowerDrop.mat b5c6bcae84 enemy power levels and small polish %!s(int64=9) %!d(string=hai) anos
PowerDrop.mat.meta 453682d427 moved materials in common folder, made material for power drops, added power level to player %!s(int64=9) %!d(string=hai) anos
Robo.mat cc040f7ece EnergyBar and Indicator %!s(int64=9) %!d(string=hai) anos
Robo.mat.meta d398e71611 added Robo-character %!s(int64=9) %!d(string=hai) anos
SolarBotSpawner.mat 496637288e Solar Bot spawning stations mockup %!s(int64=9) %!d(string=hai) anos
SolarBotSpawner.mat.meta 496637288e Solar Bot spawning stations mockup %!s(int64=9) %!d(string=hai) anos
noise 1.png 91ba073fb4 make ground sandy %!s(int64=9) %!d(string=hai) anos
noise 1.png.meta 91ba073fb4 make ground sandy %!s(int64=9) %!d(string=hai) anos
noise.png 91ba073fb4 make ground sandy %!s(int64=9) %!d(string=hai) anos
noise.png.meta 91ba073fb4 make ground sandy %!s(int64=9) %!d(string=hai) anos
sand.png 91ba073fb4 make ground sandy %!s(int64=9) %!d(string=hai) anos
sand.png.meta 91ba073fb4 make ground sandy %!s(int64=9) %!d(string=hai) anos