DasGewehr 62c6e39a9e Power Drops display power value, needs EventSystem in scene 9 anni fa
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Behavior.cs f24fa9078b sketching FSM and calls to pathfinding 9 anni fa
Behavior.cs.meta ce84a89fa9 Just setup stuff for enemy ai 9 anni fa
BehaviorController.cs 8743c14abe enemies chase player 9 anni fa
BehaviorController.cs.meta 663013eaaf Bare bones for running a recharging behavior 9 anni fa
Blackboard.cs f24fa9078b sketching FSM and calls to pathfinding 9 anni fa
Blackboard.cs.meta 37873b6fde Still not really tested behavior, but close to being testable in playmode (should run to player during day and do nothing during night) 9 anni fa
ChaseBehavior.cs f24fa9078b sketching FSM and calls to pathfinding 9 anni fa
ChaseBehavior.cs.meta 37873b6fde Still not really tested behavior, but close to being testable in playmode (should run to player during day and do nothing during night) 9 anni fa
Enemy.cs 62c6e39a9e Power Drops display power value, needs EventSystem in scene 9 anni fa
Enemy.cs.meta ce84a89fa9 Just setup stuff for enemy ai 9 anni fa
RechargeBehavior.cs 37873b6fde Still not really tested behavior, but close to being testable in playmode (should run to player during day and do nothing during night) 9 anni fa
RechargeBehavior.cs.meta ce84a89fa9 Just setup stuff for enemy ai 9 anni fa
Result.cs ce84a89fa9 Just setup stuff for enemy ai 9 anni fa
Result.cs.meta ce84a89fa9 Just setup stuff for enemy ai 9 anni fa