Niels Meyering 8d1eb1d3d3 fix tags and merge conflicts %!s(int64=9) %!d(string=hai) anos
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Behavior.cs f24fa9078b sketching FSM and calls to pathfinding %!s(int64=9) %!d(string=hai) anos
Behavior.cs.meta ce84a89fa9 Just setup stuff for enemy ai %!s(int64=9) %!d(string=hai) anos
BehaviorController.cs 8743c14abe enemies chase player %!s(int64=9) %!d(string=hai) anos
BehaviorController.cs.meta 663013eaaf Bare bones for running a recharging behavior %!s(int64=9) %!d(string=hai) anos
Blackboard.cs f24fa9078b sketching FSM and calls to pathfinding %!s(int64=9) %!d(string=hai) anos
Blackboard.cs.meta 37873b6fde Still not really tested behavior, but close to being testable in playmode (should run to player during day and do nothing during night) %!s(int64=9) %!d(string=hai) anos
ChaseBehavior.cs fcd60b2b5d stop moving at night %!s(int64=9) %!d(string=hai) anos
ChaseBehavior.cs.meta 37873b6fde Still not really tested behavior, but close to being testable in playmode (should run to player during day and do nothing during night) %!s(int64=9) %!d(string=hai) anos
Enemy.cs 8d1eb1d3d3 fix tags and merge conflicts %!s(int64=9) %!d(string=hai) anos
Enemy.cs.meta ce84a89fa9 Just setup stuff for enemy ai %!s(int64=9) %!d(string=hai) anos
RechargeBehavior.cs 37873b6fde Still not really tested behavior, but close to being testable in playmode (should run to player during day and do nothing during night) %!s(int64=9) %!d(string=hai) anos
RechargeBehavior.cs.meta ce84a89fa9 Just setup stuff for enemy ai %!s(int64=9) %!d(string=hai) anos
Result.cs ce84a89fa9 Just setup stuff for enemy ai %!s(int64=9) %!d(string=hai) anos
Result.cs.meta ce84a89fa9 Just setup stuff for enemy ai %!s(int64=9) %!d(string=hai) anos