RechargeBehavior.cs 385 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. namespace EnemyAI
  5. {
  6. internal class RechargeBehavior : Behavior
  7. {
  8. internal override Result Run(ref Blackboard blackboard)
  9. {
  10. if (blackboard.Night)
  11. {
  12. return Result.Success;
  13. }
  14. return Result.Running;
  15. }
  16. }
  17. }