| .. |
|
Behavior.cs
|
f24fa9078b
sketching FSM and calls to pathfinding
|
9 jaren geleden |
|
Behavior.cs.meta
|
ce84a89fa9
Just setup stuff for enemy ai
|
9 jaren geleden |
|
BehaviorController.cs
|
8743c14abe
enemies chase player
|
9 jaren geleden |
|
BehaviorController.cs.meta
|
663013eaaf
Bare bones for running a recharging behavior
|
9 jaren geleden |
|
Blackboard.cs
|
f24fa9078b
sketching FSM and calls to pathfinding
|
9 jaren geleden |
|
Blackboard.cs.meta
|
37873b6fde
Still not really tested behavior, but close to being testable in playmode (should run to player during day and do nothing during night)
|
9 jaren geleden |
|
ChaseBehavior.cs
|
fcd60b2b5d
stop moving at night
|
9 jaren geleden |
|
ChaseBehavior.cs.meta
|
37873b6fde
Still not really tested behavior, but close to being testable in playmode (should run to player during day and do nothing during night)
|
9 jaren geleden |
|
Enemy.cs
|
1ba52683e4
Adjusted particle effect for power drop, limited life time
|
9 jaren geleden |
|
Enemy.cs.meta
|
ce84a89fa9
Just setup stuff for enemy ai
|
9 jaren geleden |
|
EnemyManager.cs
|
28cab26a6b
Updaded enemy model
|
9 jaren geleden |
|
EnemyManager.cs.meta
|
3a4ef63d8b
enemySpawner tag, mock for spawners
|
9 jaren geleden |
|
EnemySpawner.cs
|
6b579e0aac
spawn enemies every 2 seconds at spawners during night
|
9 jaren geleden |
|
EnemySpawner.cs.meta
|
3a4ef63d8b
enemySpawner tag, mock for spawners
|
9 jaren geleden |
|
RechargeBehavior.cs
|
37873b6fde
Still not really tested behavior, but close to being testable in playmode (should run to player during day and do nothing during night)
|
9 jaren geleden |
|
RechargeBehavior.cs.meta
|
ce84a89fa9
Just setup stuff for enemy ai
|
9 jaren geleden |
|
Result.cs
|
ce84a89fa9
Just setup stuff for enemy ai
|
9 jaren geleden |
|
Result.cs.meta
|
ce84a89fa9
Just setup stuff for enemy ai
|
9 jaren geleden |