DasGewehr 37873b6fde Still not really tested behavior, but close to being testable in playmode (should run to player during day and do nothing during night) vor 9 Jahren
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Behavior.cs 663013eaaf Bare bones for running a recharging behavior vor 9 Jahren
Behavior.cs.meta ce84a89fa9 Just setup stuff for enemy ai vor 9 Jahren
BehaviorController.cs 37873b6fde Still not really tested behavior, but close to being testable in playmode (should run to player during day and do nothing during night) vor 9 Jahren
BehaviorController.cs.meta 663013eaaf Bare bones for running a recharging behavior vor 9 Jahren
Blackboard.cs 37873b6fde Still not really tested behavior, but close to being testable in playmode (should run to player during day and do nothing during night) vor 9 Jahren
Blackboard.cs.meta 37873b6fde Still not really tested behavior, but close to being testable in playmode (should run to player during day and do nothing during night) vor 9 Jahren
ChaseBehavior.cs 37873b6fde Still not really tested behavior, but close to being testable in playmode (should run to player during day and do nothing during night) vor 9 Jahren
ChaseBehavior.cs.meta 37873b6fde Still not really tested behavior, but close to being testable in playmode (should run to player during day and do nothing during night) vor 9 Jahren
Enemy.cs 663013eaaf Bare bones for running a recharging behavior vor 9 Jahren
Enemy.cs.meta ce84a89fa9 Just setup stuff for enemy ai vor 9 Jahren
RechargeBehavior.cs 37873b6fde Still not really tested behavior, but close to being testable in playmode (should run to player during day and do nothing during night) vor 9 Jahren
RechargeBehavior.cs.meta ce84a89fa9 Just setup stuff for enemy ai vor 9 Jahren
Result.cs ce84a89fa9 Just setup stuff for enemy ai vor 9 Jahren
Result.cs.meta ce84a89fa9 Just setup stuff for enemy ai vor 9 Jahren