ChaseBehavior.cs 461 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. namespace EnemyAI
  5. {
  6. internal class ChaseBehavior : Behavior
  7. {
  8. internal override Result Run(ref Blackboard blackboard)
  9. {
  10. blackboard.navMeshAgent.destination = blackboard.PlayerPosition;
  11. if (!blackboard.Night)
  12. {
  13. return Result.Success;
  14. }
  15. return Result.Running;
  16. }
  17. }
  18. }