Station.prefab 10 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1001 &100100000
  4. Prefab:
  5. m_ObjectHideFlags: 1
  6. serializedVersion: 2
  7. m_Modification:
  8. m_TransformParent: {fileID: 0}
  9. m_Modifications: []
  10. m_RemovedComponents: []
  11. m_ParentPrefab: {fileID: 0}
  12. m_RootGameObject: {fileID: 1924482778246626}
  13. m_IsPrefabParent: 1
  14. --- !u!1 &1120854798723904
  15. GameObject:
  16. m_ObjectHideFlags: 1
  17. m_PrefabParentObject: {fileID: 0}
  18. m_PrefabInternal: {fileID: 100100000}
  19. serializedVersion: 5
  20. m_Component:
  21. - component: {fileID: 4147236143541314}
  22. - component: {fileID: 33783476385244436}
  23. - component: {fileID: 65950434439826722}
  24. - component: {fileID: 23300842063029706}
  25. m_Layer: 0
  26. m_Name: Cube
  27. m_TagString: Untagged
  28. m_Icon: {fileID: 0}
  29. m_NavMeshLayer: 0
  30. m_StaticEditorFlags: 0
  31. m_IsActive: 1
  32. --- !u!1 &1137583149116186
  33. GameObject:
  34. m_ObjectHideFlags: 1
  35. m_PrefabParentObject: {fileID: 0}
  36. m_PrefabInternal: {fileID: 100100000}
  37. serializedVersion: 5
  38. m_Component:
  39. - component: {fileID: 4985552183805216}
  40. m_Layer: 0
  41. m_Name: Gauge
  42. m_TagString: Untagged
  43. m_Icon: {fileID: 0}
  44. m_NavMeshLayer: 0
  45. m_StaticEditorFlags: 0
  46. m_IsActive: 1
  47. --- !u!1 &1619849205212652
  48. GameObject:
  49. m_ObjectHideFlags: 0
  50. m_PrefabParentObject: {fileID: 0}
  51. m_PrefabInternal: {fileID: 100100000}
  52. serializedVersion: 5
  53. m_Component:
  54. - component: {fileID: 4390912597775112}
  55. - component: {fileID: 33190429120271632}
  56. - component: {fileID: 65487131058749816}
  57. - component: {fileID: 23572982102603444}
  58. m_Layer: 0
  59. m_Name: BAse
  60. m_TagString: Station
  61. m_Icon: {fileID: 0}
  62. m_NavMeshLayer: 0
  63. m_StaticEditorFlags: 0
  64. m_IsActive: 1
  65. --- !u!1 &1783064565237594
  66. GameObject:
  67. m_ObjectHideFlags: 0
  68. m_PrefabParentObject: {fileID: 0}
  69. m_PrefabInternal: {fileID: 100100000}
  70. serializedVersion: 5
  71. m_Component:
  72. - component: {fileID: 4879897893005044}
  73. - component: {fileID: 33980680541586678}
  74. - component: {fileID: 65513221946016260}
  75. - component: {fileID: 23419505957914362}
  76. m_Layer: 0
  77. m_Name: Cube (1)
  78. m_TagString: Untagged
  79. m_Icon: {fileID: 0}
  80. m_NavMeshLayer: 0
  81. m_StaticEditorFlags: 0
  82. m_IsActive: 1
  83. --- !u!1 &1924482778246626
  84. GameObject:
  85. m_ObjectHideFlags: 0
  86. m_PrefabParentObject: {fileID: 0}
  87. m_PrefabInternal: {fileID: 100100000}
  88. serializedVersion: 5
  89. m_Component:
  90. - component: {fileID: 4783610330497104}
  91. - component: {fileID: 33883586336100674}
  92. - component: {fileID: 65075931006124238}
  93. - component: {fileID: 114164362095571268}
  94. m_Layer: 0
  95. m_Name: Station
  96. m_TagString: Station
  97. m_Icon: {fileID: 0}
  98. m_NavMeshLayer: 0
  99. m_StaticEditorFlags: 0
  100. m_IsActive: 1
  101. --- !u!4 &4147236143541314
  102. Transform:
  103. m_ObjectHideFlags: 1
  104. m_PrefabParentObject: {fileID: 0}
  105. m_PrefabInternal: {fileID: 100100000}
  106. m_GameObject: {fileID: 1120854798723904}
  107. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  108. m_LocalPosition: {x: 0, y: 0.4, z: 0}
  109. m_LocalScale: {x: 1.6134144, y: 0.8, z: 0.25}
  110. m_Children: []
  111. m_Father: {fileID: 4985552183805216}
  112. m_RootOrder: 0
  113. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  114. --- !u!4 &4390912597775112
  115. Transform:
  116. m_ObjectHideFlags: 1
  117. m_PrefabParentObject: {fileID: 0}
  118. m_PrefabInternal: {fileID: 100100000}
  119. m_GameObject: {fileID: 1619849205212652}
  120. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  121. m_LocalPosition: {x: 0, y: 0.08566746, z: 0}
  122. m_LocalScale: {x: 0.3810926, y: 0.5788342, z: 0.5788342}
  123. m_Children:
  124. - {fileID: 4985552183805216}
  125. m_Father: {fileID: 4783610330497104}
  126. m_RootOrder: 1
  127. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  128. --- !u!4 &4783610330497104
  129. Transform:
  130. m_ObjectHideFlags: 1
  131. m_PrefabParentObject: {fileID: 0}
  132. m_PrefabInternal: {fileID: 100100000}
  133. m_GameObject: {fileID: 1924482778246626}
  134. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  135. m_LocalPosition: {x: -5.24, y: 1.836, z: -7.12}
  136. m_LocalScale: {x: 1.3120171, y: 5.1828313, z: 2.5914156}
  137. m_Children:
  138. - {fileID: 4879897893005044}
  139. - {fileID: 4390912597775112}
  140. m_Father: {fileID: 0}
  141. m_RootOrder: 0
  142. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  143. --- !u!4 &4879897893005044
  144. Transform:
  145. m_ObjectHideFlags: 1
  146. m_PrefabParentObject: {fileID: 0}
  147. m_PrefabInternal: {fileID: 100100000}
  148. m_GameObject: {fileID: 1783064565237594}
  149. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  150. m_LocalPosition: {x: 0, y: -0.24812694, z: 0}
  151. m_LocalScale: {x: 0.2855486, y: 0.21453197, z: 0.16371344}
  152. m_Children: []
  153. m_Father: {fileID: 4783610330497104}
  154. m_RootOrder: 0
  155. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  156. --- !u!4 &4985552183805216
  157. Transform:
  158. m_ObjectHideFlags: 1
  159. m_PrefabParentObject: {fileID: 0}
  160. m_PrefabInternal: {fileID: 100100000}
  161. m_GameObject: {fileID: 1137583149116186}
  162. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  163. m_LocalPosition: {x: 0, y: -0.4, z: 0}
  164. m_LocalScale: {x: 1, y: 1, z: 1}
  165. m_Children:
  166. - {fileID: 4147236143541314}
  167. m_Father: {fileID: 4390912597775112}
  168. m_RootOrder: 0
  169. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  170. --- !u!23 &23300842063029706
  171. MeshRenderer:
  172. m_ObjectHideFlags: 1
  173. m_PrefabParentObject: {fileID: 0}
  174. m_PrefabInternal: {fileID: 100100000}
  175. m_GameObject: {fileID: 1120854798723904}
  176. m_Enabled: 1
  177. m_CastShadows: 1
  178. m_ReceiveShadows: 1
  179. m_MotionVectors: 1
  180. m_LightProbeUsage: 1
  181. m_ReflectionProbeUsage: 1
  182. m_Materials:
  183. - {fileID: 2100000, guid: 9ab11714b79356448813f757518372d2, type: 2}
  184. m_StaticBatchInfo:
  185. firstSubMesh: 0
  186. subMeshCount: 0
  187. m_StaticBatchRoot: {fileID: 0}
  188. m_ProbeAnchor: {fileID: 0}
  189. m_LightProbeVolumeOverride: {fileID: 0}
  190. m_ScaleInLightmap: 1
  191. m_PreserveUVs: 1
  192. m_IgnoreNormalsForChartDetection: 0
  193. m_ImportantGI: 0
  194. m_SelectedEditorRenderState: 3
  195. m_MinimumChartSize: 4
  196. m_AutoUVMaxDistance: 0.5
  197. m_AutoUVMaxAngle: 89
  198. m_LightmapParameters: {fileID: 0}
  199. m_SortingLayerID: 0
  200. m_SortingLayer: 0
  201. m_SortingOrder: 0
  202. --- !u!23 &23419505957914362
  203. MeshRenderer:
  204. m_ObjectHideFlags: 1
  205. m_PrefabParentObject: {fileID: 0}
  206. m_PrefabInternal: {fileID: 100100000}
  207. m_GameObject: {fileID: 1783064565237594}
  208. m_Enabled: 1
  209. m_CastShadows: 1
  210. m_ReceiveShadows: 1
  211. m_MotionVectors: 1
  212. m_LightProbeUsage: 1
  213. m_ReflectionProbeUsage: 1
  214. m_Materials:
  215. - {fileID: 2100000, guid: 136f1fa5348ff1a4d8be1cec2afbd035, type: 2}
  216. m_StaticBatchInfo:
  217. firstSubMesh: 0
  218. subMeshCount: 0
  219. m_StaticBatchRoot: {fileID: 0}
  220. m_ProbeAnchor: {fileID: 0}
  221. m_LightProbeVolumeOverride: {fileID: 0}
  222. m_ScaleInLightmap: 1
  223. m_PreserveUVs: 1
  224. m_IgnoreNormalsForChartDetection: 0
  225. m_ImportantGI: 0
  226. m_SelectedEditorRenderState: 3
  227. m_MinimumChartSize: 4
  228. m_AutoUVMaxDistance: 0.5
  229. m_AutoUVMaxAngle: 89
  230. m_LightmapParameters: {fileID: 0}
  231. m_SortingLayerID: 0
  232. m_SortingLayer: 0
  233. m_SortingOrder: 0
  234. --- !u!23 &23572982102603444
  235. MeshRenderer:
  236. m_ObjectHideFlags: 1
  237. m_PrefabParentObject: {fileID: 0}
  238. m_PrefabInternal: {fileID: 100100000}
  239. m_GameObject: {fileID: 1619849205212652}
  240. m_Enabled: 1
  241. m_CastShadows: 1
  242. m_ReceiveShadows: 1
  243. m_MotionVectors: 1
  244. m_LightProbeUsage: 1
  245. m_ReflectionProbeUsage: 1
  246. m_Materials:
  247. - {fileID: 2100000, guid: 136f1fa5348ff1a4d8be1cec2afbd035, type: 2}
  248. m_StaticBatchInfo:
  249. firstSubMesh: 0
  250. subMeshCount: 0
  251. m_StaticBatchRoot: {fileID: 0}
  252. m_ProbeAnchor: {fileID: 0}
  253. m_LightProbeVolumeOverride: {fileID: 0}
  254. m_ScaleInLightmap: 1
  255. m_PreserveUVs: 1
  256. m_IgnoreNormalsForChartDetection: 0
  257. m_ImportantGI: 0
  258. m_SelectedEditorRenderState: 3
  259. m_MinimumChartSize: 4
  260. m_AutoUVMaxDistance: 0.5
  261. m_AutoUVMaxAngle: 89
  262. m_LightmapParameters: {fileID: 0}
  263. m_SortingLayerID: 0
  264. m_SortingLayer: 0
  265. m_SortingOrder: 0
  266. --- !u!33 &33190429120271632
  267. MeshFilter:
  268. m_ObjectHideFlags: 1
  269. m_PrefabParentObject: {fileID: 0}
  270. m_PrefabInternal: {fileID: 100100000}
  271. m_GameObject: {fileID: 1619849205212652}
  272. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  273. --- !u!33 &33783476385244436
  274. MeshFilter:
  275. m_ObjectHideFlags: 1
  276. m_PrefabParentObject: {fileID: 0}
  277. m_PrefabInternal: {fileID: 100100000}
  278. m_GameObject: {fileID: 1120854798723904}
  279. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  280. --- !u!33 &33883586336100674
  281. MeshFilter:
  282. m_ObjectHideFlags: 1
  283. m_PrefabParentObject: {fileID: 0}
  284. m_PrefabInternal: {fileID: 100100000}
  285. m_GameObject: {fileID: 1924482778246626}
  286. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  287. --- !u!33 &33980680541586678
  288. MeshFilter:
  289. m_ObjectHideFlags: 1
  290. m_PrefabParentObject: {fileID: 0}
  291. m_PrefabInternal: {fileID: 100100000}
  292. m_GameObject: {fileID: 1783064565237594}
  293. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  294. --- !u!65 &65075931006124238
  295. BoxCollider:
  296. m_ObjectHideFlags: 1
  297. m_PrefabParentObject: {fileID: 0}
  298. m_PrefabInternal: {fileID: 100100000}
  299. m_GameObject: {fileID: 1924482778246626}
  300. m_Material: {fileID: 0}
  301. m_IsTrigger: 1
  302. m_Enabled: 1
  303. serializedVersion: 2
  304. m_Size: {x: 1, y: 1, z: 1}
  305. m_Center: {x: 0, y: 0, z: 0}
  306. --- !u!65 &65487131058749816
  307. BoxCollider:
  308. m_ObjectHideFlags: 1
  309. m_PrefabParentObject: {fileID: 0}
  310. m_PrefabInternal: {fileID: 100100000}
  311. m_GameObject: {fileID: 1619849205212652}
  312. m_Material: {fileID: 0}
  313. m_IsTrigger: 0
  314. m_Enabled: 1
  315. serializedVersion: 2
  316. m_Size: {x: 1, y: 1, z: 1}
  317. m_Center: {x: 0, y: 0, z: 0}
  318. --- !u!65 &65513221946016260
  319. BoxCollider:
  320. m_ObjectHideFlags: 1
  321. m_PrefabParentObject: {fileID: 0}
  322. m_PrefabInternal: {fileID: 100100000}
  323. m_GameObject: {fileID: 1783064565237594}
  324. m_Material: {fileID: 0}
  325. m_IsTrigger: 0
  326. m_Enabled: 1
  327. serializedVersion: 2
  328. m_Size: {x: 1, y: 1, z: 1}
  329. m_Center: {x: 0, y: 0, z: 0}
  330. --- !u!65 &65950434439826722
  331. BoxCollider:
  332. m_ObjectHideFlags: 1
  333. m_PrefabParentObject: {fileID: 0}
  334. m_PrefabInternal: {fileID: 100100000}
  335. m_GameObject: {fileID: 1120854798723904}
  336. m_Material: {fileID: 0}
  337. m_IsTrigger: 0
  338. m_Enabled: 1
  339. serializedVersion: 2
  340. m_Size: {x: 1, y: 1, z: 1}
  341. m_Center: {x: 0, y: 0, z: 0}
  342. --- !u!114 &114164362095571268
  343. MonoBehaviour:
  344. m_ObjectHideFlags: 1
  345. m_PrefabParentObject: {fileID: 0}
  346. m_PrefabInternal: {fileID: 100100000}
  347. m_GameObject: {fileID: 1924482778246626}
  348. m_Enabled: 1
  349. m_EditorHideFlags: 0
  350. m_Script: {fileID: 11500000, guid: ceffab953fe77c04191a6806cb63beab, type: 3}
  351. m_Name:
  352. m_EditorClassIdentifier:
  353. maxPower: 5
  354. gauge: {fileID: 4985552183805216}
  355. powerLevel: 0