Player.prefab 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1001 &100100000
  4. Prefab:
  5. m_ObjectHideFlags: 1
  6. serializedVersion: 2
  7. m_Modification:
  8. m_TransformParent: {fileID: 0}
  9. m_Modifications: []
  10. m_RemovedComponents: []
  11. m_ParentPrefab: {fileID: 0}
  12. m_RootGameObject: {fileID: 1341517319831398}
  13. m_IsPrefabParent: 1
  14. --- !u!1 &1071023158394908
  15. GameObject:
  16. m_ObjectHideFlags: 0
  17. m_PrefabParentObject: {fileID: 0}
  18. m_PrefabInternal: {fileID: 100100000}
  19. serializedVersion: 5
  20. m_Component:
  21. - component: {fileID: 4747347413866426}
  22. - component: {fileID: 33882003397007524}
  23. - component: {fileID: 136426506202312044}
  24. - component: {fileID: 23137696411930180}
  25. m_Layer: 0
  26. m_Name: Cylinder (2)
  27. m_TagString: Untagged
  28. m_Icon: {fileID: 0}
  29. m_NavMeshLayer: 0
  30. m_StaticEditorFlags: 0
  31. m_IsActive: 1
  32. --- !u!1 &1341517319831398
  33. GameObject:
  34. m_ObjectHideFlags: 0
  35. m_PrefabParentObject: {fileID: 0}
  36. m_PrefabInternal: {fileID: 100100000}
  37. serializedVersion: 5
  38. m_Component:
  39. - component: {fileID: 4413073277323274}
  40. - component: {fileID: 33522669818554462}
  41. - component: {fileID: 136524866534269892}
  42. - component: {fileID: 23493575134378754}
  43. - component: {fileID: 114322613409989222}
  44. - component: {fileID: 54168428832351466}
  45. m_Layer: 0
  46. m_Name: Player
  47. m_TagString: Player
  48. m_Icon: {fileID: 0}
  49. m_NavMeshLayer: 0
  50. m_StaticEditorFlags: 0
  51. m_IsActive: 1
  52. --- !u!1 &1350945822326886
  53. GameObject:
  54. m_ObjectHideFlags: 0
  55. m_PrefabParentObject: {fileID: 0}
  56. m_PrefabInternal: {fileID: 100100000}
  57. serializedVersion: 5
  58. m_Component:
  59. - component: {fileID: 4002318456081080}
  60. - component: {fileID: 33768158778699442}
  61. - component: {fileID: 136162553559348022}
  62. - component: {fileID: 23244342350943500}
  63. m_Layer: 0
  64. m_Name: Cylinder
  65. m_TagString: Untagged
  66. m_Icon: {fileID: 0}
  67. m_NavMeshLayer: 0
  68. m_StaticEditorFlags: 0
  69. m_IsActive: 1
  70. --- !u!1 &1490394559914216
  71. GameObject:
  72. m_ObjectHideFlags: 0
  73. m_PrefabParentObject: {fileID: 0}
  74. m_PrefabInternal: {fileID: 100100000}
  75. serializedVersion: 5
  76. m_Component:
  77. - component: {fileID: 4189110617242652}
  78. - component: {fileID: 33879299733815708}
  79. - component: {fileID: 136545344978765848}
  80. - component: {fileID: 23740845729733806}
  81. m_Layer: 0
  82. m_Name: Cylinder (1)
  83. m_TagString: Untagged
  84. m_Icon: {fileID: 0}
  85. m_NavMeshLayer: 0
  86. m_StaticEditorFlags: 0
  87. m_IsActive: 1
  88. --- !u!1 &1516498213538476
  89. GameObject:
  90. m_ObjectHideFlags: 1
  91. m_PrefabParentObject: {fileID: 0}
  92. m_PrefabInternal: {fileID: 100100000}
  93. serializedVersion: 5
  94. m_Component:
  95. - component: {fileID: 4339398362766808}
  96. - component: {fileID: 108365963384445830}
  97. m_Layer: 0
  98. m_Name: Point light
  99. m_TagString: Untagged
  100. m_Icon: {fileID: 0}
  101. m_NavMeshLayer: 0
  102. m_StaticEditorFlags: 0
  103. m_IsActive: 1
  104. --- !u!1 &1960523801617226
  105. GameObject:
  106. m_ObjectHideFlags: 0
  107. m_PrefabParentObject: {fileID: 0}
  108. m_PrefabInternal: {fileID: 100100000}
  109. serializedVersion: 5
  110. m_Component:
  111. - component: {fileID: 4475041197474250}
  112. m_Layer: 0
  113. m_Name: FireArm
  114. m_TagString: Untagged
  115. m_Icon: {fileID: 0}
  116. m_NavMeshLayer: 0
  117. m_StaticEditorFlags: 0
  118. m_IsActive: 1
  119. --- !u!4 &4002318456081080
  120. Transform:
  121. m_ObjectHideFlags: 1
  122. m_PrefabParentObject: {fileID: 0}
  123. m_PrefabInternal: {fileID: 100100000}
  124. m_GameObject: {fileID: 1350945822326886}
  125. m_LocalRotation: {x: 0.7071073, y: -0, z: -0, w: 0.70710635}
  126. m_LocalPosition: {x: 0.382, y: 0, z: 0.37}
  127. m_LocalScale: {x: 0.17145169, y: 0.3321895, z: 0.17145172}
  128. m_Children: []
  129. m_Father: {fileID: 4413073277323274}
  130. m_RootOrder: 0
  131. m_LocalEulerAnglesHint: {x: 90.00001, y: 0, z: 0}
  132. --- !u!4 &4189110617242652
  133. Transform:
  134. m_ObjectHideFlags: 1
  135. m_PrefabParentObject: {fileID: 0}
  136. m_PrefabInternal: {fileID: 100100000}
  137. m_GameObject: {fileID: 1490394559914216}
  138. m_LocalRotation: {x: 0.7071073, y: -0, z: -0, w: 0.70710635}
  139. m_LocalPosition: {x: -0.312, y: -0, z: 0.359}
  140. m_LocalScale: {x: 0.14791222, y: 0.37896365, z: 0.14791225}
  141. m_Children: []
  142. m_Father: {fileID: 4413073277323274}
  143. m_RootOrder: 2
  144. m_LocalEulerAnglesHint: {x: 90.00001, y: 0, z: 0}
  145. --- !u!4 &4339398362766808
  146. Transform:
  147. m_ObjectHideFlags: 1
  148. m_PrefabParentObject: {fileID: 0}
  149. m_PrefabInternal: {fileID: 100100000}
  150. m_GameObject: {fileID: 1516498213538476}
  151. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  152. m_LocalPosition: {x: 0, y: 0, z: 0.16}
  153. m_LocalScale: {x: 1, y: 1, z: 1}
  154. m_Children: []
  155. m_Father: {fileID: 4475041197474250}
  156. m_RootOrder: 0
  157. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  158. --- !u!4 &4413073277323274
  159. Transform:
  160. m_ObjectHideFlags: 1
  161. m_PrefabParentObject: {fileID: 0}
  162. m_PrefabInternal: {fileID: 100100000}
  163. m_GameObject: {fileID: 1341517319831398}
  164. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  165. m_LocalPosition: {x: 0, y: 1, z: 0}
  166. m_LocalScale: {x: 1, y: 1, z: 1}
  167. m_Children:
  168. - {fileID: 4002318456081080}
  169. - {fileID: 4747347413866426}
  170. - {fileID: 4189110617242652}
  171. - {fileID: 4475041197474250}
  172. m_Father: {fileID: 0}
  173. m_RootOrder: 0
  174. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  175. --- !u!4 &4475041197474250
  176. Transform:
  177. m_ObjectHideFlags: 1
  178. m_PrefabParentObject: {fileID: 0}
  179. m_PrefabInternal: {fileID: 100100000}
  180. m_GameObject: {fileID: 1960523801617226}
  181. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  182. m_LocalPosition: {x: 0.382, y: 0, z: 0.769}
  183. m_LocalScale: {x: 1, y: 1, z: 1}
  184. m_Children:
  185. - {fileID: 4339398362766808}
  186. m_Father: {fileID: 4413073277323274}
  187. m_RootOrder: 3
  188. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  189. --- !u!4 &4747347413866426
  190. Transform:
  191. m_ObjectHideFlags: 1
  192. m_PrefabParentObject: {fileID: 0}
  193. m_PrefabInternal: {fileID: 100100000}
  194. m_GameObject: {fileID: 1071023158394908}
  195. m_LocalRotation: {x: 0.7071073, y: -0, z: -0, w: 0.70710635}
  196. m_LocalPosition: {x: -0.312, y: -0, z: 0.8570001}
  197. m_LocalScale: {x: 0.30301023, y: 0.14634548, z: 0.30301058}
  198. m_Children: []
  199. m_Father: {fileID: 4413073277323274}
  200. m_RootOrder: 1
  201. m_LocalEulerAnglesHint: {x: 90.00001, y: 0, z: 0}
  202. --- !u!23 &23137696411930180
  203. MeshRenderer:
  204. m_ObjectHideFlags: 1
  205. m_PrefabParentObject: {fileID: 0}
  206. m_PrefabInternal: {fileID: 100100000}
  207. m_GameObject: {fileID: 1071023158394908}
  208. m_Enabled: 1
  209. m_CastShadows: 1
  210. m_ReceiveShadows: 1
  211. m_MotionVectors: 1
  212. m_LightProbeUsage: 1
  213. m_ReflectionProbeUsage: 1
  214. m_Materials:
  215. - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  216. m_StaticBatchInfo:
  217. firstSubMesh: 0
  218. subMeshCount: 0
  219. m_StaticBatchRoot: {fileID: 0}
  220. m_ProbeAnchor: {fileID: 0}
  221. m_LightProbeVolumeOverride: {fileID: 0}
  222. m_ScaleInLightmap: 1
  223. m_PreserveUVs: 1
  224. m_IgnoreNormalsForChartDetection: 0
  225. m_ImportantGI: 0
  226. m_SelectedEditorRenderState: 3
  227. m_MinimumChartSize: 4
  228. m_AutoUVMaxDistance: 0.5
  229. m_AutoUVMaxAngle: 89
  230. m_LightmapParameters: {fileID: 0}
  231. m_SortingLayerID: 0
  232. m_SortingLayer: 0
  233. m_SortingOrder: 0
  234. --- !u!23 &23244342350943500
  235. MeshRenderer:
  236. m_ObjectHideFlags: 1
  237. m_PrefabParentObject: {fileID: 0}
  238. m_PrefabInternal: {fileID: 100100000}
  239. m_GameObject: {fileID: 1350945822326886}
  240. m_Enabled: 1
  241. m_CastShadows: 1
  242. m_ReceiveShadows: 1
  243. m_MotionVectors: 1
  244. m_LightProbeUsage: 1
  245. m_ReflectionProbeUsage: 1
  246. m_Materials:
  247. - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  248. m_StaticBatchInfo:
  249. firstSubMesh: 0
  250. subMeshCount: 0
  251. m_StaticBatchRoot: {fileID: 0}
  252. m_ProbeAnchor: {fileID: 0}
  253. m_LightProbeVolumeOverride: {fileID: 0}
  254. m_ScaleInLightmap: 1
  255. m_PreserveUVs: 1
  256. m_IgnoreNormalsForChartDetection: 0
  257. m_ImportantGI: 0
  258. m_SelectedEditorRenderState: 3
  259. m_MinimumChartSize: 4
  260. m_AutoUVMaxDistance: 0.5
  261. m_AutoUVMaxAngle: 89
  262. m_LightmapParameters: {fileID: 0}
  263. m_SortingLayerID: 0
  264. m_SortingLayer: 0
  265. m_SortingOrder: 0
  266. --- !u!23 &23493575134378754
  267. MeshRenderer:
  268. m_ObjectHideFlags: 1
  269. m_PrefabParentObject: {fileID: 0}
  270. m_PrefabInternal: {fileID: 100100000}
  271. m_GameObject: {fileID: 1341517319831398}
  272. m_Enabled: 1
  273. m_CastShadows: 1
  274. m_ReceiveShadows: 1
  275. m_MotionVectors: 1
  276. m_LightProbeUsage: 1
  277. m_ReflectionProbeUsage: 1
  278. m_Materials:
  279. - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  280. m_StaticBatchInfo:
  281. firstSubMesh: 0
  282. subMeshCount: 0
  283. m_StaticBatchRoot: {fileID: 0}
  284. m_ProbeAnchor: {fileID: 0}
  285. m_LightProbeVolumeOverride: {fileID: 0}
  286. m_ScaleInLightmap: 1
  287. m_PreserveUVs: 1
  288. m_IgnoreNormalsForChartDetection: 0
  289. m_ImportantGI: 0
  290. m_SelectedEditorRenderState: 3
  291. m_MinimumChartSize: 4
  292. m_AutoUVMaxDistance: 0.5
  293. m_AutoUVMaxAngle: 89
  294. m_LightmapParameters: {fileID: 0}
  295. m_SortingLayerID: 0
  296. m_SortingLayer: 0
  297. m_SortingOrder: 0
  298. --- !u!23 &23740845729733806
  299. MeshRenderer:
  300. m_ObjectHideFlags: 1
  301. m_PrefabParentObject: {fileID: 0}
  302. m_PrefabInternal: {fileID: 100100000}
  303. m_GameObject: {fileID: 1490394559914216}
  304. m_Enabled: 1
  305. m_CastShadows: 1
  306. m_ReceiveShadows: 1
  307. m_MotionVectors: 1
  308. m_LightProbeUsage: 1
  309. m_ReflectionProbeUsage: 1
  310. m_Materials:
  311. - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  312. m_StaticBatchInfo:
  313. firstSubMesh: 0
  314. subMeshCount: 0
  315. m_StaticBatchRoot: {fileID: 0}
  316. m_ProbeAnchor: {fileID: 0}
  317. m_LightProbeVolumeOverride: {fileID: 0}
  318. m_ScaleInLightmap: 1
  319. m_PreserveUVs: 1
  320. m_IgnoreNormalsForChartDetection: 0
  321. m_ImportantGI: 0
  322. m_SelectedEditorRenderState: 3
  323. m_MinimumChartSize: 4
  324. m_AutoUVMaxDistance: 0.5
  325. m_AutoUVMaxAngle: 89
  326. m_LightmapParameters: {fileID: 0}
  327. m_SortingLayerID: 0
  328. m_SortingLayer: 0
  329. m_SortingOrder: 0
  330. --- !u!33 &33522669818554462
  331. MeshFilter:
  332. m_ObjectHideFlags: 1
  333. m_PrefabParentObject: {fileID: 0}
  334. m_PrefabInternal: {fileID: 100100000}
  335. m_GameObject: {fileID: 1341517319831398}
  336. m_Mesh: {fileID: 10208, guid: 0000000000000000e000000000000000, type: 0}
  337. --- !u!33 &33768158778699442
  338. MeshFilter:
  339. m_ObjectHideFlags: 1
  340. m_PrefabParentObject: {fileID: 0}
  341. m_PrefabInternal: {fileID: 100100000}
  342. m_GameObject: {fileID: 1350945822326886}
  343. m_Mesh: {fileID: 10206, guid: 0000000000000000e000000000000000, type: 0}
  344. --- !u!33 &33879299733815708
  345. MeshFilter:
  346. m_ObjectHideFlags: 1
  347. m_PrefabParentObject: {fileID: 0}
  348. m_PrefabInternal: {fileID: 100100000}
  349. m_GameObject: {fileID: 1490394559914216}
  350. m_Mesh: {fileID: 10206, guid: 0000000000000000e000000000000000, type: 0}
  351. --- !u!33 &33882003397007524
  352. MeshFilter:
  353. m_ObjectHideFlags: 1
  354. m_PrefabParentObject: {fileID: 0}
  355. m_PrefabInternal: {fileID: 100100000}
  356. m_GameObject: {fileID: 1071023158394908}
  357. m_Mesh: {fileID: 10206, guid: 0000000000000000e000000000000000, type: 0}
  358. --- !u!54 &54168428832351466
  359. Rigidbody:
  360. m_ObjectHideFlags: 1
  361. m_PrefabParentObject: {fileID: 0}
  362. m_PrefabInternal: {fileID: 100100000}
  363. m_GameObject: {fileID: 1341517319831398}
  364. serializedVersion: 2
  365. m_Mass: 1
  366. m_Drag: 0
  367. m_AngularDrag: 0.05
  368. m_UseGravity: 1
  369. m_IsKinematic: 0
  370. m_Interpolate: 1
  371. m_Constraints: 112
  372. m_CollisionDetection: 0
  373. --- !u!108 &108365963384445830
  374. Light:
  375. m_ObjectHideFlags: 1
  376. m_PrefabParentObject: {fileID: 0}
  377. m_PrefabInternal: {fileID: 100100000}
  378. m_GameObject: {fileID: 1516498213538476}
  379. m_Enabled: 1
  380. serializedVersion: 8
  381. m_Type: 2
  382. m_Color: {r: 1, g: 0.92058825, b: 0.8014706, a: 1}
  383. m_Intensity: 3
  384. m_Range: 12
  385. m_SpotAngle: 30
  386. m_CookieSize: 10
  387. m_Shadows:
  388. m_Type: 2
  389. m_Resolution: -1
  390. m_CustomResolution: -1
  391. m_Strength: 1
  392. m_Bias: 0.05
  393. m_NormalBias: 0.4
  394. m_NearPlane: 0.2
  395. m_Cookie: {fileID: 0}
  396. m_DrawHalo: 0
  397. m_Flare: {fileID: 0}
  398. m_RenderMode: 1
  399. m_CullingMask:
  400. serializedVersion: 2
  401. m_Bits: 1
  402. m_Lightmapping: 4
  403. m_AreaSize: {x: 1, y: 1}
  404. m_BounceIntensity: 1
  405. m_FalloffTable:
  406. m_Table[0]: 0
  407. m_Table[1]: 0
  408. m_Table[2]: 0
  409. m_Table[3]: 0
  410. m_Table[4]: 0
  411. m_Table[5]: 0
  412. m_Table[6]: 0
  413. m_Table[7]: 0
  414. m_Table[8]: 0
  415. m_Table[9]: 0
  416. m_Table[10]: 0
  417. m_Table[11]: 0
  418. m_Table[12]: 0
  419. m_ColorTemperature: 6570
  420. m_UseColorTemperature: 0
  421. m_ShadowRadius: 0
  422. m_ShadowAngle: 0
  423. --- !u!114 &114322613409989222
  424. MonoBehaviour:
  425. m_ObjectHideFlags: 1
  426. m_PrefabParentObject: {fileID: 0}
  427. m_PrefabInternal: {fileID: 100100000}
  428. m_GameObject: {fileID: 1341517319831398}
  429. m_Enabled: 1
  430. m_EditorHideFlags: 0
  431. m_Script: {fileID: 11500000, guid: 7e52d9351376b9245b9e7a5696aa1fb6, type: 3}
  432. m_Name:
  433. m_EditorClassIdentifier:
  434. startSpeed: 5
  435. lookSmoothingSeconds: 0.05
  436. cameraSmoothingSeconds: 1
  437. bulletUpBias: 0.1
  438. bulletForce: 20
  439. gunTransform: {fileID: 4475041197474250}
  440. bulletPrefab: {fileID: 54626927522511238, guid: 3c7966951ee835c45be4199d01da6b8d,
  441. type: 2}
  442. muzzleLight: {fileID: 108365963384445830}
  443. --- !u!136 &136162553559348022
  444. CapsuleCollider:
  445. m_ObjectHideFlags: 1
  446. m_PrefabParentObject: {fileID: 0}
  447. m_PrefabInternal: {fileID: 100100000}
  448. m_GameObject: {fileID: 1350945822326886}
  449. m_Material: {fileID: 0}
  450. m_IsTrigger: 0
  451. m_Enabled: 0
  452. m_Radius: 0.5
  453. m_Height: 2
  454. m_Direction: 1
  455. m_Center: {x: 0, y: 0, z: 0}
  456. --- !u!136 &136426506202312044
  457. CapsuleCollider:
  458. m_ObjectHideFlags: 1
  459. m_PrefabParentObject: {fileID: 0}
  460. m_PrefabInternal: {fileID: 100100000}
  461. m_GameObject: {fileID: 1071023158394908}
  462. m_Material: {fileID: 0}
  463. m_IsTrigger: 0
  464. m_Enabled: 1
  465. m_Radius: 0.5
  466. m_Height: 2
  467. m_Direction: 1
  468. m_Center: {x: 0, y: 0, z: 0}
  469. --- !u!136 &136524866534269892
  470. CapsuleCollider:
  471. m_ObjectHideFlags: 1
  472. m_PrefabParentObject: {fileID: 0}
  473. m_PrefabInternal: {fileID: 100100000}
  474. m_GameObject: {fileID: 1341517319831398}
  475. m_Material: {fileID: 0}
  476. m_IsTrigger: 0
  477. m_Enabled: 1
  478. m_Radius: 0.5
  479. m_Height: 2
  480. m_Direction: 1
  481. m_Center: {x: 0, y: 0, z: 0}
  482. --- !u!136 &136545344978765848
  483. CapsuleCollider:
  484. m_ObjectHideFlags: 1
  485. m_PrefabParentObject: {fileID: 0}
  486. m_PrefabInternal: {fileID: 100100000}
  487. m_GameObject: {fileID: 1490394559914216}
  488. m_Material: {fileID: 0}
  489. m_IsTrigger: 0
  490. m_Enabled: 1
  491. m_Radius: 0.5
  492. m_Height: 2
  493. m_Direction: 1
  494. m_Center: {x: 0, y: 0, z: 0}