Erik Wittkorn caca9e1317 Merge branch 'master' of http://git.thirdlevel.gmbh:80/GameDevOS/LD39 пре 9 година
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Behavior.cs f24fa9078b sketching FSM and calls to pathfinding пре 9 година
Behavior.cs.meta ce84a89fa9 Just setup stuff for enemy ai пре 9 година
BehaviorController.cs 315dd8efd8 sleeping enemies don't use their weapons now пре 9 година
BehaviorController.cs.meta 663013eaaf Bare bones for running a recharging behavior пре 9 година
Blackboard.cs 315dd8efd8 sleeping enemies don't use their weapons now пре 9 година
Blackboard.cs.meta 37873b6fde Still not really tested behavior, but close to being testable in playmode (should run to player during day and do nothing during night) пре 9 година
ChaseBehavior.cs fcd60b2b5d stop moving at night пре 9 година
ChaseBehavior.cs.meta 37873b6fde Still not really tested behavior, but close to being testable in playmode (should run to player during day and do nothing during night) пре 9 година
Enemy.cs caca9e1317 Merge branch 'master' of http://git.thirdlevel.gmbh:80/GameDevOS/LD39 пре 9 година
Enemy.cs.meta ce84a89fa9 Just setup stuff for enemy ai пре 9 година
EnemyManager.cs 28cab26a6b Updaded enemy model пре 9 година
EnemyManager.cs.meta 3a4ef63d8b enemySpawner tag, mock for spawners пре 9 година
EnemySpawner.cs 6b579e0aac spawn enemies every 2 seconds at spawners during night пре 9 година
EnemySpawner.cs.meta 3a4ef63d8b enemySpawner tag, mock for spawners пре 9 година
RechargeBehavior.cs 37873b6fde Still not really tested behavior, but close to being testable in playmode (should run to player during day and do nothing during night) пре 9 година
RechargeBehavior.cs.meta ce84a89fa9 Just setup stuff for enemy ai пре 9 година
Result.cs ce84a89fa9 Just setup stuff for enemy ai пре 9 година
Result.cs.meta ce84a89fa9 Just setup stuff for enemy ai пре 9 година
WeaponEnemy.cs 2383be0ed7 weapons emit particles пре 9 година
WeaponEnemy.cs.meta 7c3c09fb5f enemy prefab пре 9 година