Behavior.cs 300 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. namespace EnemyAI
  4. {
  5. internal class Behavior
  6. {
  7. internal BehaviorController.Behaviors behavior;
  8. internal virtual Result Run(ref Blackboard blackboard)
  9. {
  10. return Result.Failure;
  11. }
  12. }
  13. }