using System.Collections; using System.Collections.Generic; namespace EnemyAI { public class Blackboard { public WeaponEnemy Weapon; public bool Night { get; set; } public void SetWeaponActive(bool state) { Weapon.gameObject.SetActive(state); } public UnityEngine.AI.NavMeshAgent navMeshAgent; public UnityEngine.Vector3 PlayerPosition; public UnityEngine.Vector3 EnemyPosition; } }