using System.Collections; using System.Collections.Generic; using UnityEngine; public class Enemy : MonoBehaviour { private float power; private enum PowerLevels { VeryLow, Low, Medium, High, Full} [SerializeField] private PowerLevels powerLevel; private EnemyAI.BehaviorController behaviorController; // Use this for initialization void Start () { behaviorController = new EnemyAI.BehaviorController(); } // Update is called once per frame void Update () { behaviorController.blackboard.Night = true; behaviorController.Update(); } }