using System.Collections; using System.Collections.Generic; using UnityEngine; public class WinOrLose : MonoBehaviour { [SerializeField] private UnityEngine.UI.Text textfield; [SerializeField] private GameObject disAndEnableObject; [SerializeField] private Station winningStation; [SerializeField] private Player player; // Use this for initialization void Start () { disAndEnableObject.SetActive(false); } // Update is called once per frame void Update () { if (winningStation.powerLevel >= 99) { textfield.text = "You won by uploading 1000 power!"; disAndEnableObject.SetActive(true); } else if (player.PowerLevel <= 0) { textfield.text = "You ran out of power!"; disAndEnableObject.SetActive(true); } } public void LoadMainMenu() { UnityEngine.SceneManagement.SceneManager.LoadScene("MenuScreen"); } }