Erik Wittkorn
|
fd4c0c3514
some crappy sounds xD
|
9 rokov pred |
Niels
|
315dd8efd8
sleeping enemies don't use their weapons now
|
9 rokov pred |
Niels Meyering
|
4b2aeb907b
Try some rebalancing changes.
|
9 rokov pred |
DasGewehr
|
398af6306c
indicator covers, main menu load (untested)
|
9 rokov pred |
DasGewehr
|
045db2320e
moved hurting player to its own place
|
9 rokov pred |
DasGewehr
|
ab60b05afe
updated enemy mesh, prefab, started attack of players
|
9 rokov pred |
DasGewehr
|
1ba52683e4
Adjusted particle effect for power drop, limited life time
|
9 rokov pred |
DasGewehr
|
b46fe82b44
Enemies recharge energy during the day
|
9 rokov pred |
Niels Meyering
|
8d1eb1d3d3
fix tags and merge conflicts
|
9 rokov pred |
DasGewehr
|
fcd60b2b5d
stop moving at night
|
9 rokov pred |
DasGewehr
|
62c6e39a9e
Power Drops display power value, needs EventSystem in scene
|
9 rokov pred |
DasGewehr
|
499d7ef04c
power drop mock up
|
9 rokov pred |
DasGewehr
|
7b0d6eac41
Enemies die instantly
|
9 rokov pred |
DasGewehr
|
8743c14abe
enemies chase player
|
9 rokov pred |
DasGewehr
|
f24fa9078b
sketching FSM and calls to pathfinding
|
9 rokov pred |
DasGewehr
|
663013eaaf
Bare bones for running a recharging behavior
|
9 rokov pred |
DasGewehr
|
ce84a89fa9
Just setup stuff for enemy ai
|
9 rokov pred |