Niels Meyering
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f68c9bbcd4
Merge branch 'master' of http://git.thirdlevel.gmbh/GameDevOS/LD39
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9 lat temu |
Niels Meyering
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dccc57bc04
try adding muzzle light
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9 lat temu |
DasGewehr
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7b0d6eac41
Enemies die instantly
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9 lat temu |
Niels Meyering
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fecedd3a66
Merge branch 'master' of http://git.thirdlevel.gmbh/GameDevOS/LD39
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9 lat temu |
Niels Meyering
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2eedcacd3b
player movement scene and prefabs
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9 lat temu |
Niels Meyering
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93c8b589e3
add postprocessing profile again
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9 lat temu |
DasGewehr
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8743c14abe
enemies chase player
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9 lat temu |
DasGewehr
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5bd9adf882
Main scene has player and enemy prototypes, player has player tag
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9 lat temu |
DasGewehr
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cd33d37c3d
Merge branch 'master' of http://git.thirdlevel.gmbh:80/GameDevOS/LD39
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9 lat temu |
DasGewehr
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f24fa9078b
sketching FSM and calls to pathfinding
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9 lat temu |
Niels Meyering
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d94d1a7cb5
add postprocessing asset, remove test grass texture
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9 lat temu |
Niels Meyering
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83e09fe930
move files into more appropriate folders, remove empty Enemy script
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9 lat temu |
Niels Meyering
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96168cf27d
add basic player movement and shooting mechanic
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9 lat temu |
DasGewehr
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37873b6fde
Still not really tested behavior, but close to being testable in playmode (should run to player during day and do nothing during night)
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9 lat temu |
DasGewehr
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663013eaaf
Bare bones for running a recharging behavior
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9 lat temu |
DasGewehr
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ce84a89fa9
Just setup stuff for enemy ai
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9 lat temu |
DasGewehr
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79ceccc285
init for npc stuff
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9 lat temu |
Erik Wittkorn
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406a0b4836
Unity 2017.1.0f3
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9 lat temu |
Erik Wittkorn
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57e9423c32
Test
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9 lat temu |
Erik Wittkorn
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2f71e120a5
Initial commit
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9 lat temu |