Historique des commits

Auteur SHA1 Message Date
  Niels Meyering dccc57bc04 try adding muzzle light il y a 9 ans
  Niels Meyering fecedd3a66 Merge branch 'master' of http://git.thirdlevel.gmbh/GameDevOS/LD39 il y a 9 ans
  Niels Meyering 2eedcacd3b player movement scene and prefabs il y a 9 ans
  Niels Meyering 93c8b589e3 add postprocessing profile again il y a 9 ans
  DasGewehr 8743c14abe enemies chase player il y a 9 ans
  DasGewehr 5bd9adf882 Main scene has player and enemy prototypes, player has player tag il y a 9 ans
  DasGewehr cd33d37c3d Merge branch 'master' of http://git.thirdlevel.gmbh:80/GameDevOS/LD39 il y a 9 ans
  DasGewehr f24fa9078b sketching FSM and calls to pathfinding il y a 9 ans
  Niels Meyering d94d1a7cb5 add postprocessing asset, remove test grass texture il y a 9 ans
  Niels Meyering 83e09fe930 move files into more appropriate folders, remove empty Enemy script il y a 9 ans
  Niels Meyering 96168cf27d add basic player movement and shooting mechanic il y a 9 ans
  DasGewehr 37873b6fde Still not really tested behavior, but close to being testable in playmode (should run to player during day and do nothing during night) il y a 9 ans
  DasGewehr 663013eaaf Bare bones for running a recharging behavior il y a 9 ans
  DasGewehr ce84a89fa9 Just setup stuff for enemy ai il y a 9 ans
  DasGewehr 79ceccc285 init for npc stuff il y a 9 ans
  Erik Wittkorn 406a0b4836 Unity 2017.1.0f3 il y a 9 ans
  Erik Wittkorn 57e9423c32 Test il y a 9 ans
  Erik Wittkorn 2f71e120a5 Initial commit il y a 9 ans