Commit History

Autor SHA1 Mensaxe Data
  Sergey Krutikov d398e71611 added Robo-character %!s(int64=9) %!d(string=hai) anos
  DasGewehr a04875e1ff Deleted VSCode garbage, added tag to DayTimeManager %!s(int64=9) %!d(string=hai) anos
  DasGewehr 39b7b6a88a added daytimemanager to main scene, renamed prefab folder to prefabs %!s(int64=9) %!d(string=hai) anos
  Erik Wittkorn bd1ea1a169 Merge branch 'master' of http://git.thirdlevel.gmbh:80/GameDevOS/LD39 %!s(int64=9) %!d(string=hai) anos
  Erik Wittkorn baa2c1e43b DayTimeManager %!s(int64=9) %!d(string=hai) anos
  DasGewehr 0f9e7e78e7 Start scene %!s(int64=9) %!d(string=hai) anos
  DasGewehr f3ffd68bd2 PowerDropes can be collected by players %!s(int64=9) %!d(string=hai) anos
  DasGewehr 62c6e39a9e Power Drops display power value, needs EventSystem in scene %!s(int64=9) %!d(string=hai) anos
  DasGewehr 453682d427 moved materials in common folder, made material for power drops, added power level to player %!s(int64=9) %!d(string=hai) anos
  Niels Meyering 3882b00382 fix muzzle light %!s(int64=9) %!d(string=hai) anos
  Niels Meyering 8168239d4d Merge branch 'master' of http://git.thirdlevel.gmbh/GameDevOS/LD39 %!s(int64=9) %!d(string=hai) anos
  Niels Meyering c37e3cfe23 fix missing reference to muzzle light in player prefab %!s(int64=9) %!d(string=hai) anos
  DasGewehr 499d7ef04c power drop mock up %!s(int64=9) %!d(string=hai) anos
  Niels Meyering f68c9bbcd4 Merge branch 'master' of http://git.thirdlevel.gmbh/GameDevOS/LD39 %!s(int64=9) %!d(string=hai) anos
  Niels Meyering dccc57bc04 try adding muzzle light %!s(int64=9) %!d(string=hai) anos
  DasGewehr 7b0d6eac41 Enemies die instantly %!s(int64=9) %!d(string=hai) anos
  Niels Meyering fecedd3a66 Merge branch 'master' of http://git.thirdlevel.gmbh/GameDevOS/LD39 %!s(int64=9) %!d(string=hai) anos
  Niels Meyering 2eedcacd3b player movement scene and prefabs %!s(int64=9) %!d(string=hai) anos
  Niels Meyering 93c8b589e3 add postprocessing profile again %!s(int64=9) %!d(string=hai) anos
  DasGewehr 8743c14abe enemies chase player %!s(int64=9) %!d(string=hai) anos
  DasGewehr 5bd9adf882 Main scene has player and enemy prototypes, player has player tag %!s(int64=9) %!d(string=hai) anos
  DasGewehr cd33d37c3d Merge branch 'master' of http://git.thirdlevel.gmbh:80/GameDevOS/LD39 %!s(int64=9) %!d(string=hai) anos
  DasGewehr f24fa9078b sketching FSM and calls to pathfinding %!s(int64=9) %!d(string=hai) anos
  Niels Meyering d94d1a7cb5 add postprocessing asset, remove test grass texture %!s(int64=9) %!d(string=hai) anos
  Niels Meyering 83e09fe930 move files into more appropriate folders, remove empty Enemy script %!s(int64=9) %!d(string=hai) anos
  Niels Meyering 96168cf27d add basic player movement and shooting mechanic %!s(int64=9) %!d(string=hai) anos
  DasGewehr 37873b6fde Still not really tested behavior, but close to being testable in playmode (should run to player during day and do nothing during night) %!s(int64=9) %!d(string=hai) anos
  DasGewehr 663013eaaf Bare bones for running a recharging behavior %!s(int64=9) %!d(string=hai) anos
  DasGewehr ce84a89fa9 Just setup stuff for enemy ai %!s(int64=9) %!d(string=hai) anos
  DasGewehr 79ceccc285 init for npc stuff %!s(int64=9) %!d(string=hai) anos