Commit History

Autor SHA1 Mensaxe Data
  Erik Wittkorn ab74dd459a Merge branch 'master' of http://git.thirdlevel.gmbh:80/GameDevOS/LD39 %!s(int64=9) %!d(string=hai) anos
  Erik Wittkorn a47bb84fc3 Merge branch 'master' of http://git.thirdlevel.gmbh:80/GameDevOS/LD39 %!s(int64=9) %!d(string=hai) anos
  skr d95165d7d6 Merge branch 'master' of http://git.thirdlevel.gmbh/GameDevOS/LD39 %!s(int64=9) %!d(string=hai) anos
  Erik Wittkorn 7b7ffd4060 ignore Post Processing Stack %!s(int64=9) %!d(string=hai) anos
  skr 1be9820247 added animation to enemies again %!s(int64=9) %!d(string=hai) anos
  Niels 1a40900332 Merge branch 'master' of http://git.thirdlevel.gmbh/GameDevOS/LD39 %!s(int64=9) %!d(string=hai) anos
  Niels 5842fb3ea0 make power drops more visible; improve player lights %!s(int64=9) %!d(string=hai) anos
  Erik Wittkorn 0b3e28c75d Added ambient sound %!s(int64=9) %!d(string=hai) anos
  Erik Wittkorn caca9e1317 Merge branch 'master' of http://git.thirdlevel.gmbh:80/GameDevOS/LD39 %!s(int64=9) %!d(string=hai) anos
  Erik Wittkorn fd4c0c3514 some crappy sounds xD %!s(int64=9) %!d(string=hai) anos
  Niels d90855f6e6 adjust enemy particle effect; fix spinner spawn position; ground material %!s(int64=9) %!d(string=hai) anos
  Niels 315dd8efd8 sleeping enemies don't use their weapons now %!s(int64=9) %!d(string=hai) anos
  Niels 0caba6e1d9 more sounds (this is getting boring... Ecki pls) %!s(int64=9) %!d(string=hai) anos
  Niels 6663c3478b more explosion sounds %!s(int64=9) %!d(string=hai) anos
  Niels 19cd19d88c add some explosion sounds %!s(int64=9) %!d(string=hai) anos
  Niels c6a6d2cad5 add some shooting sounds %!s(int64=9) %!d(string=hai) anos
  Niels 56193a0219 add some bfxr sound presets %!s(int64=9) %!d(string=hai) anos
  Sergey Krutikov 0677f17977 Enemy animated and smoothed a bit %!s(int64=9) %!d(string=hai) anos
  Niels Meyering c587364bc2 adjust day length %!s(int64=9) %!d(string=hai) anos
  Niels Meyering e3b418b6a4 Merge branch 'master' of http://git.thirdlevel.gmbh/GameDevOS/LD39 %!s(int64=9) %!d(string=hai) anos
  Niels Meyering 4b2aeb907b Try some rebalancing changes. %!s(int64=9) %!d(string=hai) anos
  DasGewehr 4623b91501 more walls... still not enough %!s(int64=9) %!d(string=hai) anos
  DasGewehr e317fbc4f4 added level borders, improved spawning timings a bit and made level a bit more interesting, but now it has safe spaces %!s(int64=9) %!d(string=hai) anos
  Sergey Krutikov fe1dd59fd5 Merge branch 'master' of http://git.thirdlevel.gmbh:80/GameDevOS/LD39 %!s(int64=9) %!d(string=hai) anos
  Sergey Krutikov d185d3d292 Enemy model smoothed %!s(int64=9) %!d(string=hai) anos
  Niels Meyering 5dcfe78913 Merge branch 'master' of http://git.thirdlevel.gmbh/GameDevOS/LD39 %!s(int64=9) %!d(string=hai) anos
  Niels Meyering 06e05b7f89 updated blend file %!s(int64=9) %!d(string=hai) anos
  Sergey Krutikov 52fc83258c Merge branch 'master' of http://git.thirdlevel.gmbh:80/GameDevOS/LD39 %!s(int64=9) %!d(string=hai) anos
  Sergey Krutikov 78c825c83f Enemy animated %!s(int64=9) %!d(string=hai) anos
  Niels Meyering 7621afb0a5 adjust postpro, materials, somewhat playable state %!s(int64=9) %!d(string=hai) anos