Commit History

Autor SHA1 Mensaxe Data
  Niels 315dd8efd8 sleeping enemies don't use their weapons now %!s(int64=9) %!d(string=hai) anos
  Niels Meyering 4b2aeb907b Try some rebalancing changes. %!s(int64=9) %!d(string=hai) anos
  DasGewehr 398af6306c indicator covers, main menu load (untested) %!s(int64=9) %!d(string=hai) anos
  DasGewehr 045db2320e moved hurting player to its own place %!s(int64=9) %!d(string=hai) anos
  DasGewehr ab60b05afe updated enemy mesh, prefab, started attack of players %!s(int64=9) %!d(string=hai) anos
  DasGewehr 1ba52683e4 Adjusted particle effect for power drop, limited life time %!s(int64=9) %!d(string=hai) anos
  DasGewehr b46fe82b44 Enemies recharge energy during the day %!s(int64=9) %!d(string=hai) anos
  Niels Meyering 8d1eb1d3d3 fix tags and merge conflicts %!s(int64=9) %!d(string=hai) anos
  DasGewehr fcd60b2b5d stop moving at night %!s(int64=9) %!d(string=hai) anos
  DasGewehr 62c6e39a9e Power Drops display power value, needs EventSystem in scene %!s(int64=9) %!d(string=hai) anos
  DasGewehr 499d7ef04c power drop mock up %!s(int64=9) %!d(string=hai) anos
  DasGewehr 7b0d6eac41 Enemies die instantly %!s(int64=9) %!d(string=hai) anos
  DasGewehr 8743c14abe enemies chase player %!s(int64=9) %!d(string=hai) anos
  DasGewehr f24fa9078b sketching FSM and calls to pathfinding %!s(int64=9) %!d(string=hai) anos
  DasGewehr 663013eaaf Bare bones for running a recharging behavior %!s(int64=9) %!d(string=hai) anos
  DasGewehr ce84a89fa9 Just setup stuff for enemy ai %!s(int64=9) %!d(string=hai) anos