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@@ -15,20 +15,21 @@ public class Station : MonoBehaviour
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private Transform lineTarget;
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private Transform lineTarget;
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// Use this for initialization
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// Use this for initialization
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- void Start ()
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- {
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- powerLevel = 0;
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- lineTarget = lineRenderer.transform;
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+ void Start()
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+ {
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+ powerLevel = 0;
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+ lineTarget = lineRenderer.transform;
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lineRenderer.SetPositions(new Vector3[]{
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lineRenderer.SetPositions(new Vector3[]{
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lineRenderer.transform.position,
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lineRenderer.transform.position,
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lineTarget.position,
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lineTarget.position,
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});
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});
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- }
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-
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- // Update is called once per frame
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- void Update () {
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- UpdatePowerBar();
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- }
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+ }
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+
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+ // Update is called once per frame
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+ void Update()
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+ {
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+ UpdatePowerBar();
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+ }
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void PowerUp(float delta)
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void PowerUp(float delta)
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{
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{
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@@ -69,16 +70,37 @@ public class Station : MonoBehaviour
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private IEnumerator DrainPower(Player player)
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private IEnumerator DrainPower(Player player)
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{
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{
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- while (player.PowerLevel >= 2f)
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+
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+
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+ while (true)
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+ {
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+ yield return new WaitForSeconds(powerSuckDelay);
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+
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+ switchLineRenderer(player);
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+
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+ if (player.PowerLevel >= 2f)
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+ {
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+ if (powerLevel >= maxPower)
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+ {
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+ yield break;
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+ }
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+
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+ PowerUp(1);
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+ player.PowerLevel -= 1f;
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+ UpdatePowerBar();
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+ }
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+ }
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+ }
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+
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+ private void switchLineRenderer(Player player)
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+ {
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+ lineRenderer.enabled = false;
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+ if (player != null)
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{
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{
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- if (powerLevel >= maxPower)
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+ if (player.PowerLevel >= 2f)
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{
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{
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- yield break;
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+ lineRenderer.enabled = true;
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}
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}
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- yield return new WaitForSeconds(powerSuckDelay);
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- PowerUp(1);
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- player.PowerLevel -= 1f;
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- UpdatePowerBar();
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}
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}
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}
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}
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}
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}
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