Bladeren bron

add basic player movement and shooting mechanic

Niels Meyering 9 jaren geleden
bovenliggende
commit
96168cf27d

+ 221 - 0
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+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class Enemy : MonoBehaviour {
+    
+
+	// Use this for initialization
+	void Start () {
+		
+	}
+	
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game/Assets/Player.cs

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+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class Player : MonoBehaviour
+{
+    public float startSpeed = 5f;
+    public float lookSmoothingSeconds = 0.05f;
+    public float cameraSmoothingSeconds = 1;
+    public float bulletUpBias = 0.1f;
+    public float bulletForce = 10f;
+    public Transform gunTransform;
+    public Rigidbody bulletPrefab;
+
+    private Vector3 inputDirection;
+    private float speed;
+    private Vector3 lookDirection;
+    private float deadZone = 0.1f;
+    private Vector3 lookVelocity;
+    private Vector3 cameraOffset;
+    private Vector3 cameraVelocity;
+    private bool shooting = false;
+
+    // Use this for initialization
+	void Start ()
+	{
+	    speed = startSpeed;
+	    cameraOffset = Camera.main.transform.position - transform.position;
+	}
+	
+	// Update is called once per frame
+	void Update ()
+	{
+        // TODO lerp movement direction
+        GetInput();
+
+        if (lookDirection.magnitude > deadZone)
+            transform.forward = Vector3.SmoothDamp(transform.forward, lookDirection, ref lookVelocity, lookSmoothingSeconds);
+	    transform.position += inputDirection * speed * Time.deltaTime;
+
+	    Camera.main.transform.position = Vector3.SmoothDamp(Camera.main.transform.localPosition, TargetCameraPosition(), ref cameraVelocity, cameraSmoothingSeconds);
+
+	    if (shooting)
+	    {
+	        Shoot();
+	    }
+	}
+
+    private void Shoot()
+    {
+        var rb = Instantiate<Rigidbody>(bulletPrefab);
+        rb.transform.position = gunTransform.position;
+        rb.transform.forward = gunTransform.forward;
+        rb.AddForce(bulletForce * (transform.forward + Vector3.up * bulletUpBias), ForceMode.Impulse);
+        Destroy(rb.gameObject, 2f);
+    }
+
+    private Vector3 TargetCameraPosition()
+    {
+        return transform.position + cameraOffset;
+    }
+
+    void GetInput()
+    {
+        shooting = Input.GetButton("Fire1");
+        lookDirection = new Vector3(
+            Input.GetAxis("LookX"),
+            0,
+            -Input.GetAxis("LookY")
+        ).normalized;
+        inputDirection = new Vector3(
+            Input.GetAxis("Horizontal"),
+            0,
+            Input.GetAxis("Vertical")
+        ).normalized;
+    }
+}

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+    - _OcclusionStrength: 1
+    - _Parallax: 0.02
+    - _Rotation: 0
+    - _SmoothnessTextureChannel: 0
+    - _SpecularHighlights: 1
+    - _SrcBlend: 1
+    - _SunDisk: 2
+    - _SunSize: 0.049
+    - _UVSec: 0
+    - _ZWrite: 1
+    m_Colors:
+    - _Color: {r: 1, g: 1, b: 1, a: 1}
+    - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+    - _GroundColor: {r: 0.2352941, g: 0.20527382, b: 0.10726643, a: 1}
+    - _SkyTint: {r: 0.74264705, g: 0.87221086, b: 1, a: 1}
+    - _Tint: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}

+ 9 - 0
game/Assets/Skybox.mat.meta

@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: d5b33a3e6917b8e48972700472e4b053
+timeCreated: 1501323665
+licenseType: Pro
+NativeFormatImporter:
+  mainObjectFileID: 2100000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 34 - 2
game/ProjectSettings/InputManager.asset

@@ -186,7 +186,7 @@ InputManager:
     descriptiveName: 
     descriptiveNegativeName: 
     negativeButton: 
-    positiveButton: joystick button 0
+    positiveButton: joystick button 5
     altNegativeButton: 
     altPositiveButton: 
     gravity: 1000
@@ -202,7 +202,7 @@ InputManager:
     descriptiveName: 
     descriptiveNegativeName: 
     negativeButton: 
-    positiveButton: joystick button 1
+    positiveButton: joystick button 4
     altNegativeButton: 
     altPositiveButton: 
     gravity: 1000
@@ -293,3 +293,35 @@ InputManager:
     type: 0
     axis: 0
     joyNum: 0
+  - serializedVersion: 3
+    m_Name: LookX
+    descriptiveName: 
+    descriptiveNegativeName: 
+    negativeButton: 
+    positiveButton: 
+    altNegativeButton: 
+    altPositiveButton: 
+    gravity: 0
+    dead: 0.19
+    sensitivity: 1
+    snap: 0
+    invert: 0
+    type: 2
+    axis: 3
+    joyNum: 0
+  - serializedVersion: 3
+    m_Name: LookY
+    descriptiveName: 
+    descriptiveNegativeName: 
+    negativeButton: 
+    positiveButton: 
+    altNegativeButton: 
+    altPositiveButton: 
+    gravity: 0
+    dead: 0.19
+    sensitivity: 1
+    snap: 0
+    invert: 0
+    type: 2
+    axis: 4
+    joyNum: 0