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Merge branch 'master' of http://git.thirdlevel.gmbh:80/GameDevOS/LD39

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+ 199 - 2
game/Assets/Scenes/MenuScreen.unity

@@ -38,7 +38,7 @@ RenderSettings:
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   m_Sun: {fileID: 0}
-  m_IndirectSpecularColor: {r: 0.44657868, g: 0.49641263, b: 0.57481706, a: 1}
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+  m_OnCullStateChanged:
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+      Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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   m_AnchorMin: {x: 0.5, y: 0.5}
   m_AnchorMax: {x: 0.5, y: 0.5}
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+ 17 - 12
game/Assets/Scripts/LevelManager.cs

@@ -1,12 +1,17 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEngine.SceneManagement;
-
-public class LevelManager : MonoBehaviour 
-{
-    public void LoadMainGame()
-    {
-        SceneManager.LoadScene("Main");
-    }
-}
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.SceneManagement;
+
+public class LevelManager : MonoBehaviour 
+{
+    public void LoadMainGame()
+    {
+        SceneManager.LoadScene("Main");
+    }
+
+    public void QuitMainGame()
+    {
+        Application.Quit();
+    }
+}

+ 42 - 13
game/Assets/Scripts/Station.cs

@@ -8,28 +8,35 @@ public class Station : MonoBehaviour
     public Transform gauge;
     public float powerSuckDelay = 1;
     public float powerLevel;
+    public float randomRayOffset;
 
     public LineRenderer lineRenderer;
 
     private IEnumerator drainCoroutine;
     private Transform lineTarget;
+    public float maxBeamWidth;
+    public float beamWidthFadeSeconds;
 
     // Use this for initialization
-    void Start()
-    {
-        powerLevel = 0;
-        lineTarget = lineRenderer.transform;
+	void Start ()
+	{
+	    powerLevel = 0;
+	    lineTarget = lineRenderer.transform;
+        var midpoint =
+            (lineRenderer.transform.position +
+            lineTarget.position)/2;
         lineRenderer.SetPositions(new Vector3[]{
             lineRenderer.transform.position,
+            midpoint,
             lineTarget.position,
         });
-    }
-
-    // Update is called once per frame
-    void Update()
-    {
-        UpdatePowerBar();
-    }
+	    lineRenderer.endWidth = 0;
+	}
+	
+	// Update is called once per frame
+	void Update () {
+		UpdatePowerBar();
+	}
 
     void PowerUp(float delta)
     {
@@ -45,16 +52,37 @@ public class Station : MonoBehaviour
     {
         var level = powerLevel / maxPower;
         gauge.localScale = new Vector3(1, level, 1);
-        lineRenderer.SetPosition(1, lineTarget.position);
+        var midpoint =
+            (lineRenderer.transform.position +
+            lineTarget.position)/2;
+        lineRenderer.SetPosition(1, midpoint + randomRayOffset * Random.onUnitSphere);
+        lineRenderer.SetPosition(2, lineTarget.position);
+        lineRenderer.material.mainTextureOffset = new Vector2((4 * Time.time) % 1, 0);
     }
 
     void OnTriggerEnter(Collider other)
     {
         if (other.CompareTag("Player"))
         {
+            lineRenderer.enabled = true;
             lineTarget = other.transform;
             drainCoroutine = DrainPower(other.GetComponent<Player>());
             StartCoroutine(drainCoroutine);
+            StartCoroutine(LerpBeamEndWidth(maxBeamWidth, beamWidthFadeSeconds));
+        }
+    }
+
+    private IEnumerator LerpBeamEndWidth(float tarvetValue, float duration)
+    {
+        float startValue = lineRenderer.endWidth;
+        for (float t = 0; t < duration; t += Time.deltaTime)
+        {
+            lineRenderer.endWidth = Mathf.Lerp(startValue, tarvetValue, t / duration);
+            yield return null;
+        }
+        if (Mathf.Approximately(tarvetValue, 0))
+        {
+            lineRenderer.enabled = false;
         }
     }
 
@@ -62,9 +90,10 @@ public class Station : MonoBehaviour
     {
         if (other.CompareTag("Player"))
         {
-            lineTarget = lineRenderer.transform;
+            //lineTarget = lineRenderer.transform;
             if (drainCoroutine != null)
                 StopCoroutine(drainCoroutine);
+            StartCoroutine(LerpBeamEndWidth(0, beamWidthFadeSeconds));
         }
     }
 

BIN
game/PowerCore.blend


+ 1 - 1
game/ProjectSettings/EditorBuildSettings.asset

@@ -5,7 +5,7 @@ EditorBuildSettings:
   m_ObjectHideFlags: 0
   serializedVersion: 2
   m_Scenes:
-  - enabled: 0
+  - enabled: 1
     path: Assets/Scenes/MenuScreen.unity
     guid: ebead55dba555954a99488bc94cb9159
   - enabled: 1

+ 0 - 0
game/ProjectSettings/ProjectSettings.asset