Jelajahi Sumber

Power Drops display power value, needs EventSystem in scene

DasGewehr 9 tahun lalu
induk
melakukan
62c6e39a9e

+ 172 - 2
game/Assets/Prefabs/PowerDrop.prefab

@@ -30,6 +30,41 @@ GameObject:
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@@ -37,9 +72,10 @@ Transform:
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   m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
-  m_LocalPosition: {x: -5.956678, y: 1.0833334, z: -8.062355}
+  m_LocalPosition: {x: 0, y: 0, z: 0}
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@@ -82,6 +118,55 @@ MeshFilter:
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 MonoBehaviour:
   m_ObjectHideFlags: 1
@@ -94,6 +179,28 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   powerAmount: 0
+  textField: {fileID: 114487020633117332}
+--- !u!114 &114896167753917466
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+  m_DefaultSpriteDPI: 96
+  m_DynamicPixelsPerUnit: 1
 --- !u!135 &135986497790796262
 SphereCollider:
   m_ObjectHideFlags: 1
@@ -106,3 +213,66 @@ SphereCollider:
   serializedVersion: 2
   m_Radius: 0.5
   m_Center: {x: 0, y: 0, z: 0}
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+ 62 - 0
game/Assets/Scenes/Main.unity

@@ -770,6 +770,68 @@ Prefab:
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 Prefab:
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+ 1 - 1
game/Assets/Scripts/Enemy/Enemy.cs

@@ -8,7 +8,7 @@ public class Enemy : MonoBehaviour
     private GameObject powerDrop;
     [SerializeField]
     private PowerLevels powerLevel;
-    private float power;
+    private float power = 1.0f;
     private enum PowerLevels { VeryLow, Low, Medium, High, Full}
     private EnemyAI.BehaviorController behaviorController;
 

+ 6 - 2
game/Assets/Scripts/PowerDrop.cs

@@ -4,11 +4,15 @@ using UnityEngine;
 
 public class PowerDrop : MonoBehaviour 
 {
-    public float powerAmount = -1.0f;
+    public float powerAmount = -100.0f;
+
+    [SerializeField]
+    private UnityEngine.UI.Text textField; 
+
 
 	// Use this for initialization
 	void Start () {
-		
+        textField.text = powerAmount.ToString();
 	}
 	
 	// Update is called once per frame